/
cameramaster.h
49 lines (41 loc) · 1.07 KB
/
cameramaster.h
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#pragma once
#include "mastercontrol.h"
namespace Urho3D {
class Drawable;
class Node;
class Scene;
class Sprite;
class Viewport;
class RenderPath;
class RigidBody;
class Camera;
}
using namespace Urho3D;
class CameraMaster : public Object
{
URHO3D_OBJECT(CameraMaster, Object);
friend class MasterControl;
friend class InputMaster;
public:
CameraMaster(Context *context, MasterControl* masterControl);
virtual void Start();
virtual void Stop();
SharedPtr<Camera> camera_;
SharedPtr<Viewport> viewport_;
SharedPtr<RenderPath> effectRenderPath;
Vector3 GetWorldPosition();
Quaternion GetRotation();
private:
MasterControl * const masterControl_;
void HandleSceneUpdate(StringHash eventType, VariantMap &eventData);
SharedPtr<Node> translationNode_;
SharedPtr<Node> rotationNode_;
SharedPtr<RigidBody> rigidBody_;
double yaw_ = 0.0;
double pitch_ = 0.0;
//double roll_ = 0.0;
double yawDelta_ = 0.0;
double pitchDelta_ = 0.0;
double forceMultiplier = 1.0;
void SetupViewport();
};