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The doc of v1 smilesDrawer said we could get the SVG instead of the canvas by initializing differently. let sd = new SmilesDrawer.SvgDrawer(options);
let sd = new SmilesDrawer.SvgDrawer(options);
In v2 it seems we need to use SmiDrawer which does not work with SvgDrawer. How can I get the SVG instead of a canvas with v2?
Thanks, Tom
The text was updated successfully, but these errors were encountered:
Hello,
V2 add some confusions.
Doc is not clear if using node package.
apply() does not works anymore.
Sorry, something went wrong.
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The doc of v1 smilesDrawer said we could get the SVG instead of the canvas by initializing differently.
let sd = new SmilesDrawer.SvgDrawer(options);
In v2 it seems we need to use SmiDrawer which does not work with SvgDrawer.
How can I get the SVG instead of a canvas with v2?
Thanks,
Tom
The text was updated successfully, but these errors were encountered: