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gravitas

Inspired by watching Notch start a game for LD30 in Dart, I decided to revisit this language and work on re-writing a game a had written years ago with Processing. Alas I was not able to devote the full weekend to the project, and ended up with little more than the base mechanics and display completed. Regardless, it was a fun weekend project.

The basic mechanic of the game is to utilize gravitational attraction between bodies to deliver a missile to a designated target. Right now it is more of a demo, where you can fire missiles from a planet and watch them follow gravitational orbits.

See it in action.

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Game I started during Ludum Dare 30

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