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Rendering with Blender Cycles #32

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thefarawaypebble opened this issue Mar 25, 2019 · 5 comments
Open

Rendering with Blender Cycles #32

thefarawaypebble opened this issue Mar 25, 2019 · 5 comments

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@thefarawaypebble
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thefarawaypebble commented Mar 25, 2019

Not sure if this is the right place for it, but I've spent hours trying to figure this one out and have gotten nowhere. Here's my issue, importing the generated obj and rendering with either Eevee or Blender Internal renderer works fine. However, when I try to render with Cycles, I get one of two results:

  1. No textures (this I can fix, by reassigning materials/textures/uv maps)
  2. What appears to be randomly garbled textures.

Has anyone gotten this to render nicely with Cycles?

E.g.:
Untitled3
Sorry it's so dark.

@ronaldomirandah
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ronaldomirandah commented Jun 3, 2019

I tried to open a .obj file too, my textures are completely messed up. like the tiles are wrong or inverted :( Seens you had the same issue

@ronaldomirandah
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Is there any application thats open the default downloaded textures without any script or anything like this? Please be mercyful with the no Programmers :D

@arpu
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arpu commented Sep 8, 2019

have the same problem if i open the obj mtl and images files on https://sandbox.babylonjs.com
Bildschirmfoto von 2019-09-08 12-47-10

@ymbymb
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ymbymb commented Dec 4, 2019

cycles doesnt seem to recognize the bmp texture files... after converted to png it worked for me. couldnt get the convert_to_png.sh bash command working on windows though

@vmccurley
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vmccurley commented Feb 7, 2020

Thank-you @ymbymb for the tip. I'm on Windows 10 and was able to get convert_to_png.sh working, but had to do the following steps:

  1. Install WSL (Windows Subsystem for Linux)
  2. Install Ubuntu
  3. Install ImageMagick
  4. Restart the computer
  5. Change line 16 of convert_to_png.sh
    from:
    mogrify -format png "$1" &&
    to:
    "/mnt/c/Program Files/ImageMagick-7.0.9-Q16/magick.exe" mogrify -format png "$1" &&
  6. Run bash convert_to_png.sh from command line.

The resulting OBJ looks much better in Blender.

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5 participants