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(Optionally) Prevent projections from ui interaction behind the camera plane in 2D views #6275

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genemerewether opened this issue May 9, 2024 · 3 comments
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🪳 bug Something isn't working enhancement New feature or request 📺 re_viewer affects re_viewer itself

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@genemerewether
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3D objects also project into cameras that are pointed the opposite direction, giving a negative depth value in the camera image view.

Could we prevent that (check that projected depth is positive)? It's confusing when you see a point project to cameras that are pointed the opposite way.

@genemerewether genemerewether added enhancement New feature or request 👀 needs triage This issue needs to be triaged by the Rerun team labels May 9, 2024
@Wumpf Wumpf added 🪳 bug Something isn't working 🔺 re_renderer affects re_renderer itself and removed 👀 needs triage This issue needs to be triaged by the Rerun team labels May 13, 2024
@Wumpf
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Wumpf commented May 13, 2024

marking this as a bug since this was not the intended behavior.
To clarify: You're seeing 3d objects in the Spatial2DView that are behind the projecting pinhole camera? As far as you know, does this apply to specific objects?

@genemerewether
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genemerewether commented May 13, 2024 via email

@Wumpf
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Wumpf commented May 13, 2024

ahhh makes sense, it's the ui interactions that are shown. I thought we had a bug for 3d objects on 2d views.

@Wumpf Wumpf changed the title (Optionally) Prevent projections behind the camera plane (Optionally) Prevent projections from ui interaction behind the camera plane in 2D views May 13, 2024
@Wumpf Wumpf added 📺 re_viewer affects re_viewer itself and removed 🔺 re_renderer affects re_renderer itself labels May 13, 2024
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Labels
🪳 bug Something isn't working enhancement New feature or request 📺 re_viewer affects re_viewer itself
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