(Optionally) Prevent projections from ui interaction behind the camera plane in 2D views #6275
Labels
🪳 bug
Something isn't working
enhancement
New feature or request
📺 re_viewer
affects re_viewer itself
3D objects also project into cameras that are pointed the opposite direction, giving a negative depth value in the camera image view.
Could we prevent that (check that projected depth is positive)? It's confusing when you see a point project to cameras that are pointed the opposite way.
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