Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUGBOT][Graphics] Investigate Waterfall Dynamics for Enhancing Volumetric Fog Material #1542

Open
discord-bugcrawler bot opened this issue Apr 28, 2024 · 1 comment
Labels

Comments

@discord-bugcrawler
Copy link

[BUGBOT][Graphics] Investigate Waterfall Dynamics for Enhancing Volumetric Fog Material

Description

The issue involves researching how waterfalls work to potentially enhance the implementation of sides on volumetric fog material in the game, aiming to improve the realism or visual quality of fog effects.

Workarounds

n/a

Information

  • Operating system: n/a
  • Hardware and drivers: n/a
  • Product version: n/a
@Calinou
Copy link
Member

Calinou commented Apr 28, 2024

I think you could put a white volumetric light without shadows at the bottom of a waterfall, although I don't remember if we have a way to have a volumetric light that does not light up its surroundings (and only emits volumetric light).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Development

No branches or pull requests

1 participant