Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUGBOT][Graphics] Inconsistent Visibility of Stains on Glass Surfaces #1515

Open
discord-bugcrawler bot opened this issue Apr 17, 2024 · 1 comment
Open
Labels

Comments

@discord-bugcrawler
Copy link

[BUGBOT][Graphics] Inconsistent Visibility of Stains on Glass Surfaces

Description

Stains from shooting at glass surfaces are visible only from the side where the shooting occurs and not from the opposite side. This affects visual consistency and realism in the game.

Workarounds

N/A

Information

  • Operating system: N/A
  • Hardware and drivers: N/A
  • Product version: N/A
@MirceaKitsune
Copy link

Thanks. Screenshots and my observation mentioned on Discord: If you shoot a glass surface and leave stains on it, you aren't going to see them from behind on the other side of the glass... this can be a little ugly if it's too noticeable by moving around the glass fast enough to spot it. I presume what we need is to detect if the stains are on a transparent surface and enable backface culling if they're located on glass... obviously not all the time so we don't needlessly lose performance, only if the stains touch either a Glass or Alpha material.

20240417_192753
20240417_192802

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Development

No branches or pull requests

1 participant