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[BUGBOT][Graphics] Inconsistent Visibility of Stains on Glass Surfaces
Description
Stains from shooting at glass surfaces are visible only from the side where the shooting occurs and not from the opposite side. This affects visual consistency and realism in the game.
Workarounds
N/A
Information
Operating system: N/A
Hardware and drivers: N/A
Product version: N/A
The text was updated successfully, but these errors were encountered:
Thanks. Screenshots and my observation mentioned on Discord: If you shoot a glass surface and leave stains on it, you aren't going to see them from behind on the other side of the glass... this can be a little ugly if it's too noticeable by moving around the glass fast enough to spot it. I presume what we need is to detect if the stains are on a transparent surface and enable backface culling if they're located on glass... obviously not all the time so we don't needlessly lose performance, only if the stains touch either a Glass or Alpha material.
[BUGBOT][Graphics] Inconsistent Visibility of Stains on Glass Surfaces
Description
Stains from shooting at glass surfaces are visible only from the side where the shooting occurs and not from the opposite side. This affects visual consistency and realism in the game.
Workarounds
N/A
Information
The text was updated successfully, but these errors were encountered: