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The navmesh geometry is ultimately generated from the voxelized representation of the geometry. If the voxel size is large, the navmesh will be offset from the source geometry a noticeable amount. It's hard to say more without additional information. Could you post your rasterization settings? |
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When I generate navmesh from my geometry, the difference between source geometry and navmesh varies from -2 to 2.5 units (1 unit = 1 meter for me), which is not acceptable. I use tile cache and obstacles, therefore detail mesh is not accessible for me.
How can I control amount of vertical error? I am ok to have more polygons if it means more precise navigation.
I can deal with error of [-0.5, 0.5] meters, I cannot deal with the error of almost [-2.5, 2.5] meters.
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