Using the BVTree with TileCache Navmeshes #685
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SpangMcgraw
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The tile cache meshes generally have far fever polygons, since the tiles are small, and also split vertically. That and the time it takes to compute the bv-tree. |
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By default tiled meshes use the BVTree.
I wondered why the BVTree isn't used with TileCache meshes?
Is it purely a performance issue of updating the tree?
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