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Is your feature request related to a problem? Please describe.
I've attached a set of building footprints originally based upon Open Streetmap, In ArcGIS I was able to attach attributes for the roof type, and roof height. I can import these with BlenderGIS but they all come out flat.
What I'd like to be able to do is add the roof to the building on import or by cycling them through your tool as well as adding some random windows based upon the section size and building type.
Seems like all the parts are here but no one's really fused the two together. There's Blender OSM but getting roof shapes into that is a different level of pain, and it doesn't directly support shape files just OSM output which is fairly limited. If you import the attachement with BlenderGIS you can see all of the attributes come across in the Object Properties panel under Custon Properties. It would be cool if you could use the Roof Form attribute and EaveHeight to generate roofs.
Is your feature request related to a problem? Please describe. I've attached a set of building footprints originally based upon Open Streetmap, In ArcGIS I was able to attach attributes for the roof type, and roof height. I can import these with BlenderGIS but they all come out flat.
What I'd like to be able to do is add the roof to the building on import or by cycling them through your tool as well as adding some random windows based upon the section size and building type.
Seems like all the parts are here but no one's really fused the two together. There's Blender OSM but getting roof shapes into that is a different level of pain, and it doesn't directly support shape files just OSM output which is fairly limited. If you import the attachement with BlenderGIS you can see all of the attributes come across in the Object Properties panel under Custon Properties. It would be cool if you could use the Roof Form attribute and EaveHeight to generate roofs.
Is your feature request related to a problem? Please describe.
I've attached a set of building footprints originally based upon Open Streetmap, In ArcGIS I was able to attach attributes for the roof type, and roof height. I can import these with BlenderGIS but they all come out flat.
What I'd like to be able to do is add the roof to the building on import or by cycling them through your tool as well as adding some random windows based upon the section size and building type.
Seems like all the parts are here but no one's really fused the two together. There's Blender OSM but getting roof shapes into that is a different level of pain, and it doesn't directly support shape files just OSM output which is fairly limited. If you import the attachement with BlenderGIS you can see all of the attributes come across in the Object Properties panel under Custon Properties. It would be cool if you could use the Roof Form attribute and EaveHeight to generate roofs.
[bldg_-5m.zip] (https://github.com/ranjian0/building_tools/files/11201962/bldg_-5m.zip)
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