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Toggling a PhantomCamera's visibility should prevent it from being active #280

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ramokz opened this issue May 1, 2024 · 0 comments
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2D Issues concerning 2D scenes 3D Issues concerning 3D scenes enhancement New feature or request phantom camera Related to PhantomCamera nodes
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@ramokz
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ramokz commented May 1, 2024

Project Type

2D, 3D

Feature Description

Essentially works as an inverse-Priotiy Override, where toggling the visibility of a PCam node will work much like if calling a queue_free() method.

It should enable the user to disable a PCam, without having to either remove it from the scene or bounce a priority value back and forth.

Toggling the visibility at the minute has no discerning effect on the system, apart from hiding the icon in the inspector, so this should be a safe addition to add

Use Cases

Can be useful if you have a sequence of PCams where you want to just disable each one by one, while also enabling each again without having to store priority values or at the very least keeping track of it.

(Optional) Proposed Solution

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@ramokz ramokz added enhancement New feature or request phantom camera Related to PhantomCamera nodes 3D Issues concerning 3D scenes 2D Issues concerning 2D scenes labels May 1, 2024
@ramokz ramokz added this to the 0.7.2 milestone May 10, 2024
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Labels
2D Issues concerning 2D scenes 3D Issues concerning 3D scenes enhancement New feature or request phantom camera Related to PhantomCamera nodes
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