Toggling a PhantomCamera's visibility should prevent it from being active #280
Labels
2D
Issues concerning 2D scenes
3D
Issues concerning 3D scenes
enhancement
New feature or request
phantom camera
Related to PhantomCamera nodes
Milestone
Project Type
2D, 3D
Feature Description
Essentially works as an inverse-Priotiy Override, where toggling the visibility of a PCam node will work much like if calling a
queue_free()
method.It should enable the user to disable a
PCam
, without having to either remove it from the scene or bounce a priority value back and forth.Toggling the visibility at the minute has no discerning effect on the system, apart from hiding the icon in the inspector, so this should be a safe addition to add
Use Cases
Can be useful if you have a sequence of
PCams
where you want to just disable each one by one, while also enabling each again without having to storepriority
values or at the very least keeping track of it.(Optional) Proposed Solution
No response
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