/
dst-admin.sh
executable file
·528 lines (467 loc) · 13.5 KB
/
dst-admin.sh
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#!/bin/bash
dst_install=$HOME/dst
servers="$HOME/.klei/DoNotStarveTogether"
cluster_names=$(find $servers -maxdepth 1 -mindepth 1 -type d)
cluster_count=$(find $servers -maxdepth 1 -mindepth 1 -type d | wc -l)
if [ $cluster_count -eq 1 ]; then
cluster_name=$cluster_names
else
for folder in $cluster_names; do
c=$(basename $folder)
if [ -z $first ]; then
first=$c
fi
echo $c
done
echo -e "\033[32m请输入您要操作的存档名称(默认为\033[36m $first \033[0m\033[32m),回车确认:\033[0m"
read cluster_name
if [ -z $cluster_name ]; then
cluster_name=$first
fi
fi
cluster="$servers/$cluster_name"
if [ ! -d $cluster ]; then
echo -e "\e[1;31m请输入正确的存档名称!! \e[0m"
exit 1
fi
master="$cluster/Master"
cave="$cluster/Caves"
dst_dir=(${master} ${cave})
dst_name=("Master" "Caves")
dst_zh=("地上" "洞穴")
dst_sh=("overworld" "cave")
local_v=$(cat $dst_install/version.txt)
script_dir="$(dirname "$(readlink -f "$0")")"
if [ $(screen -ls | grep -c Dead) -gt 0 ]; then
screen -wipe
fi
# 查看状态
status() {
if [[ ${dst_live[$1]} > 0 ]]; then
echo -e "\e[36m ${dst_zh[$1]}: ⭐ 运行中 ⭐ \e[0m"
else
echo -e "\e[31m ${dst_zh[$1]}: x 关闭 x\e[0m"
fi
}
# 启动
start() {
cd ~/dst/bin
if [[ ${dst_live[$1]} -eq 0 ]]; then
screen -S "DST_${cluster_name}_${dst_name[$1]}" -dm sh ${dst_sh[$1]}.sh ${cluster_name} && if [[ $(echo $?) -eq 0 ]]; then
[ -f ${dst_dir[$1]}/chat.txt.tmp ] && mv ${dst_dir[$1]}/chat.txt.tmp ${dst_dir[$1]}/server_chat_log.txt
echo -e "\e[36m # ${dst_zh[$1]}启动成功~ \e[0m"
fi
else
echo -e "\e[32m ${dst_zh[$1]}已经在运行中~ \e[0m"
fi
}
# 停止
stop() {
if [[ ${dst_live[$1]} -gt 0 ]]; then
screen -S DST_${cluster_name}_${dst_name[$1]} -p 0 -X stuff "c_shutdown()$(printf \\r)"
dots=""
count=0
while [ $(screen -ls | grep -c DST_${cluster_name}_${dst_name[$1]}) -gt 0 ]; do
echo -en "\e[32m ${dst_zh[$1]}正在关闭中$dots \e[0m \r"
sleep 0.5
count=$((count + 1))
dots=$(printf "%${count}s" | tr ' ' '.')
if [ $count -eq 3 ]; then
count=0
fi
done
echo -ne "\r\e[K"
echo -e "\e[32m # ${dst_zh[$1]}已停止 √ \e[0m"
cp ${dst_dir[$1]}/server_chat_log.txt ${dst_dir[$1]}/chat.txt.tmp
else
echo -e "\e[32m ${dst_zh[$1]}状态: 关闭 \e[0m"
fi
}
# 重启
restart() {
stop $1
update_status
start $1
}
# 重置
reset() {
now=$(date '+%Y-%m-%d')
bak=${servers}/${now}.reset.bak
if [ ! -d $bak ]; then
cp -r $cluster $bak
echo -e "\e[32m 存档文件已备份于:$bak \e[0m"
fi
del $1
update_status
start $1
}
#删除当前存档
del() {
stop $1
dir=${dst_dir[$1]}
if test -d ${dir}/save; then
rm -r ${dir}/{save,backup,*.txt,*.tmp}
echo -e "\e[32m ##: ${dst_zh[$1]}存档文件删除完毕~ \e[0m"
fi
}
# 更新游戏版本
updst() {
type dst-v >/dev/null 2>&1 && remote_v=$(dst-v -v) || remote_v=$($script_dir/dst-v.sh -v)
if [[ $remote_v -eq $local_v ]]; then
echo -e "\e[32m!! 饥荒游戏服务器已是最新版本 !! \e[36m[v:$local_v] \e[0m"
return
fi
stop 0
stop 1
dir=${dst_dir[0]}
cp $dir/server_chat_log.txt $dir/chat.txt.tmp
modlink="$cluster/mods_setup.lua"
modlua="$dst_install/mods/dedicated_server_mods_setup.lua"
[ -f $modlink ] || ln $modlua $modlink
steamcmd +force_install_dir $dst_install +login anonymous +app_update 343050 validate +quit
if [[ $(echo $?) -eq 0 ]]; then
echo -e "\e[36m ⭐饥荒游戏版本更新成功 version:[$(cat $dst_install/version.txt)] ⭐ \e[0m"
fi
ln -f $modlink $modlua
update_status
start 0
start 1
}
#保存
save() {
screen -S "$Master_Process" -p 0 -X stuff "c_save()$(printf \\r)"
echo -e "\e[32m已保存√\e[0m"
}
#回档
rollback() {
if [ $Master_live -eq 0 ]; then
echo "---------服务器关闭中----------"
return 1
fi
if [ ! $1 ]; then
echo "缺少回档天数"
return 1
fi
if [[ $Master_live > 0 ]]; then
screen -S "$Master_Process" -p 0 -X stuff "c_rollback($rollbackday)$(printf \\r)"
fi
if [[ $Caves_live > 0 ]]; then
screen -S "DST_${cluster_name}_Caves" -p 0 -X stuff "c_rollback($rollbackday)$(printf \\r)"
fi
echo -e "\e[32m 已回档$rollbackday 天!\e[0m"
}
#重新生成世界
regenerate() {
if [ $Master_live -eq 0 ]; then
echo "---------服务器关闭中----------"
return 1
fi
now=$(date '+%Y-%m-%d')
cp -r $cluster ${servers}/${now}.regen.bak
screen -S $Master_Process -p 0 -X stuff "c_regenerateworld()$(printf \\r)"
# screen -S DST_${dst_name[$1]} -p 0 -X stuff "c_regenerateworld()$(printf \\r)"
}
#公告
announce() {
if [ $Master_live -eq 0 ]; then
echo "---------服务器关闭中----------"
return 1
fi
if [ ! $1 ]; then
echo "缺少公告内容"
return 1
fi
screen -S $Master_Process -p 0 -X stuff "c_announce(\"$1\")$(printf \\r)"
echo -e "\e[92m信息已发送√ \e[0m"
}
getworldstate() {
presentseason=""
presentday=""
presentcycles=""
presentphase=""
presentmoonphase=""
presentrain=""
presentsnow=""
presenttemperature=""
if [[ $Master_live > 0 ]]; then
datatime=$(date +%s%3N)
screen -S $Master_Process -p 0 -X stuff "print(\"\" .. TheWorld.net.components.seasons:GetDebugString() .. \" $datatime print\")$(printf \\r)"
screen -S $Master_Process -p 0 -X stuff "print(\"\" .. TheWorld.components.worldstate.data.phase .. \" $datatime phase\")$(printf \\r)"
screen -S $Master_Process -p 0 -X stuff "print(\"\" .. TheWorld.components.worldstate.data.moonphase .. \" $datatime moonphase\")$(printf \\r)"
screen -S $Master_Process -p 0 -X stuff "print(TheWorld.components.worldstate.data.temperature .. \" $datatime temperature\")$(printf \\r)"
screen -S $Master_Process -p 0 -X stuff "print(TheWorld.components.worldstate.data.cycles .. \" $datatime cycles\")$(printf \\r)"
screen -S $Master_Process -p 0 -X stuff "print(\"$datatime:rain:\",TheWorld.components.worldstate.data.israining)$(printf \\r)"
screen -S $Master_Process -p 0 -X stuff "print(\"$datatime:snow:\",TheWorld.components.worldstate.data.issnowing)$(printf \\r)"
# sleep 1
master_log=$master/server_log.txt
presentseason=$(grep $master_log -e "$datatime print" | cut -d ' ' -f2 | tail -n +2)
presentday=$(grep $master_log -e "$datatime print" | cut -d ' ' -f3 | tail -n +2)
presentphase=$(grep $master_log -e "$datatime phase" | cut -d ' ' -f2 | tail -n +2)
presentmoonphase=$(grep $master_log -e "$datatime moonphase" | cut -d ' ' -f2 | tail -n +2)
presenttemperature=$(grep $master_log -e "$datatime temperature" | cut -d ' ' -f2 | tail -n +2)
presentrain=$(grep $master_log -e "$datatime:rain" | cut -d ':' -f6 | tail -n +2)
presentsnow=$(grep $master_log -e "$datatime:snow" | cut -d ':' -f6 | tail -n +2 | cut -d ' ' -f2)
presentcycles=$(grep $master_log -e "$datatime cycles" | cut -d ' ' -f2 | tail -n +2)
if [[ "$presentseason" == "autumn" ]]; then
presentseason="秋天"
fi
if [[ "$presentseason" == "spring" ]]; then
presentseason="春天"
fi
if [[ "$presentseason" == "summer" ]]; then
presentseason="夏天"
fi
if [[ "$presentseason" == "winter" ]]; then
presentseason="冬天"
fi
if [[ "$presentphase" == "day" ]]; then
presentphase="白天"
fi
if [[ "$presentphase" == "dusk" ]]; then
presentphase="黄昏"
fi
if [[ "$presentphase" == "night" ]]; then
presentphase="黑夜"
fi
if [[ "$presentmoonphase" == "new" ]]; then
presentmoonphase="新月"
fi
if [[ "$presentmoonphase" == "full" ]]; then
presentmoonphase="满月"
fi
if [[ "$presentmoonphase" == "threequarter" || "$presentmoonphase" == "quarter" || "$presentmoonphase" == "half" ]]; then
presentmoonphase="缺月"
fi
presenttemperature=${presenttemperature%.*}
if [[ $(echo "$presentrain" | grep -c "true") > 0 ]]; then
presentrain="下雨"
fi
if [[ $(echo "$presentrain" | grep -c "false") > 0 ]]; then
presentrain="无雨"
fi
if [[ $(echo "$presentsnow" | grep -c "true") > 0 ]]; then
presentsnow="下雪"
fi
if [[ $(echo "$presentsnow" | grep -c "false") > 0 ]]; then
presentsnow="无雪"
fi
fi
}
getworldname() {
maxplayer=$(grep "$cluster/cluster.ini" -e "max_players =" | cut -d ' ' -f3)
world_name=$(grep "$cluster/cluster.ini" -e "cluster_name =" | cut -d ' ' -f3-20)
passkey=$(grep "$cluster/cluster.ini" -e "cluster_password =" | cut -d ' ' -f3)
gamemode=$(grep "$cluster/cluster.ini" -e "game_mode =" | cut -d ' ' -f3)
if [[ "$passkey" == "" ]]; then
passkey="无"
fi
if [[ "$gamemode" == "endless" ]]; then
gamemode="无尽模式"
fi
if [[ "$gamemode" == "survival" ]]; then
gamemode="生存模式"
fi
if [[ "$gamemode" == "wilderness" ]]; then
gamemode="荒野模式"
fi
}
getplayernumber() {
# number=0
if [[ $Master_live > 0 ]]; then
allplayersnumber=$(date +%s%3N)
screen -S $Master_Process -p 0 -X stuff "print(\"AllPlayersNumber \" .. (table.getn(TheNet:GetClientTable())-1) .. \" $allplayersnumber\")$(printf \\r)"
sleep 1
number=$(grep $master_log -e "$allplayersnumber" | cut -f3 -d ' ' | tail -n +2)
fi
}
getplayerlist() {
if [ $Master_live -gt 0 ]; then
allplayerslist=$(date +%s%3N)
screen -S $Master_Process -p 0 -X stuff "for i, v in ipairs(TheNet:GetClientTable()) do print(string.format(\"playerlist %s %d. ID:[%s] 玩家:\\\\\e[36m[%s]\\\\\e[0m 角色:%s\", $allplayerslist, i-1, v.userid, v.name, v.prefab )) end$(printf \\r)"
sleep 1
playerlist=$(grep $master_log -e "playerlist $allplayerslist" | cut -d ' ' -f 4-15 | tail -n +2)
# if [ ! $Master_live = "" ]; then
# echo $playerlist >$cluster/playerlist.txt
# fi
fi
}
serverinfo() {
if [ $Master_live -eq 0 ]; then
echo -e "---------服务器关闭中----------"
return 1
fi
echo -en "\e[35m请稍等,正在获取世界和玩家信息.......\e[0m \r"
getworldname
getworldstate
getplayernumber
getplayerlist
echo -e "\e[92m------------------世界信息--------------------\e[0m"
echo -e "\e[33m房名:【$world_name】 密码: 【$passkey】 人数: \e[36m【$number/$maxplayer】\e[0m\e[33m【$gamemode】\e[0m"
echo -e "\e[33m天数:【$presentcycles】天 【$presentseason】的第【$presentday】天\e[0m"
echo -e "\e[33m现在:【$presentphase】【$presentmoonphase】【$presentrain】【$presentsnow】【$presenttemperature°C】\e[0m"
if [[ ! "$playerlist" = "" ]]; then
echo -e "\e[92m⭐服务器玩家列表⭐\e[0m"
echo -e "$playerlist"
fi
# if [[ master_live > 0 ]]; then
# getmonster
# echo -e "\e[33m猪人火炬:【$pigtorch】个 海象巢:【$walrus_camp】个 触手怪:【$tentacle】个 蜘蛛巢:【$spiderden】个\e[0m"
# echo -e "\e[33m高脚鸟巢:【$tallbirdnest】个 齿轮怪:【$chilun】个 猎犬丘:【$houndmound】个 芦苇:【$reeds】株 墓地:【$mudi】个\e[0m"
# fi
echo -e "\e[92m----------------------------------------------\e[0m"
}
checkserver() {
screen -ls
if [[ $Master_live > 0 || $Caves_live > 0 ]]; then
echo -e "\e[36m即将进入世界控制台..... 按住\e[32m Ctrl + A + D \e[0m\e[36m即可脱离\e[0m"
sleep 1.5
if [[ $Master_live > 0 ]]; then
screen -r $Master_Process
else
screen -r DST_${cluster_name}_Caves
fi
else
echo -e "\e[31m !!!游戏服务器尚未启动!!! \e[0m"
sleep 2
return 1
fi
}
update_status() {
Master_Process=DST_${cluster_name}_Master
Master_live=$(screen -ls | grep -c DST_${cluster_name}_Master)
Caves_live=$(screen -ls | grep -c DST_${cluster_name}_Caves)
dst_live=($Master_live $Caves_live)
}
exe() {
local code=0
update_status
if [ $# -eq 0 ]; then
read -p "输入执行选项, 回车确认操作: " choose
else
choose=$1
fi
case $choose in
0)
status 0
status 1
;;
00)
status 0
;;
01)
status 1
;;
1)
start 0
start 1
;;
10)
start 0
;;
11)
start 1
;;
2)
stop 0
stop 1
;;
20)
stop 0
;;
21)
stop 1
;;
3)
restart 0
restart 1
;;
30)
restart 0
;;
31)
restart 1
;;
4)
del 0
del 1
;;
40)
del 0
;;
41)
del 1
;;
5)
reset 0
reset 1
;;
50)
reset 0
;;
51)
reset 1
;;
up)
updst
;;
rb)
read -p "请输入你要回档的天数(1~5): " rollbackday
rollback $rollbackday
;;
rg)
regenerate
;;
an)
read -p "请输入公告内容: " announcement
announce $announcement
;;
ls)
serverinfo
;;
x)
checkserver
;;
q)
echo -e "\e[1;32mBye ~ \e[0m"
exit 0
;;
*)
echo -e "\e[1;31m请输入正确的指令!! \e[0m"
echo 1 >/dev/null
;;
esac
code=$?
if [ $# -gt 0 ]; then
return $code
fi
sleep 0.5
exe
}
# main
type dst-v >/dev/null 2>&1 && (dst-v -s &) || $script_dir/dst-v.sh -s &
# main $@
if [ $# -gt 0 ]; then
exe $@
exit $?
fi
echo -e "\e[22;42;30m ##====[ Don't Starve Togther 管理控制台 <\e[1;37mv$local_v\e[0m\e[22;42;30m> ]====## \e[0m"
echo -e "[\e[1;32m 1 \e[0m] 启动游戏服务器 [\e[1;32m 2 \e[0m] 停止游戏进程"
echo -e "[\e[1;32m 3 \e[0m] 重启游戏进程(可更新mod) [\e[1;32m 4 \e[0m] 删除服务器游戏存档"
echo -e "[\e[1;32m 5 \e[0m] 重置饥荒服务器,将删除游戏存档"
echo -e "[\e[1;36m up \e[0m] 饥荒游戏服务器版本更新 [\e[1;36m rb \e[0m] 游戏服务器世界回档"
echo -e "[\e[1;36m rg \e[0m] 游戏世界地图重新生成 [\e[1;36m an \e[0m] 公告发送喊话通知"
echo -e "[\e[1;36m ls \e[0m] 查看服务器内玩家列表"
echo -e "[\e[1;33m x \e[0m] 切换到游戏进程控制台 [\e[1;31m q \e[0m] 退出"
echo -e "PS: 数字选项加 0或1可以单独操作地上或洞穴, 如\e[1;32m 10 \e[0m即启动地上"
echo ""
echo -e "\e[96m----饥荒服务器运行状态-----\e[0m"
exe 0
echo -e "\e[96m-------------------------\e[0m"
if [[ $Master_live > 0 ]]; then
read -p "服务器运行中,是否获取世界和玩家信息? [y/n] " -n 1
echo ""
if [[ $REPLY =~ ^[Yy]$ ]]; then
serverinfo
fi
fi
exe