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When drawing textures unto other textures using the blend mode "blendmode_blend", it strongly reduces the opacity of half transparent pixels, instead of displaying them accurately.
I use pygame-ce 2.4.0 with python 3.10.
Here's a demonstration:
The rotated space ship is glowing, because I drew it without any blendmode active. The upright space ship has lost it's glow because I drew it's texture on top of the first texture using pygame.Blendmode_blend
When drawing textures unto other textures using the blend mode "blendmode_blend", it strongly reduces the opacity of half transparent pixels, instead of displaying them accurately.
I use pygame-ce 2.4.0 with python 3.10.
Here's a demonstration:
The rotated space ship is glowing, because I drew it without any blendmode active. The upright space ship has lost it's glow because I drew it's texture on top of the first texture using pygame.Blendmode_blend
https://imgur.com/L8kOnkw
Sample code
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