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It can be done by adding
if (item.data.attributes.power.value >0) {
const ilabel = game.i18n.localize('ALIENRPG.Power') + ' ' + game.i18n.localize('ALIENRPG.Supply');
const consUme = 'power';
this.actor.consumablesCheck(this.actor, consUme, ilabel, item._id);
}
to the item roll function but it breaks the Push code so will have to look into alternatives. Additionally as the weapon template done not have an indicator to say the weapon is powered it's not possible to stop the player from rolling when the power is zero.
Suggested by Lukey84
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