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[FEATURE] Official unraid docker support #1231

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BLovegrove opened this issue Feb 16, 2023 · 6 comments
Open

[FEATURE] Official unraid docker support #1231

BLovegrove opened this issue Feb 16, 2023 · 6 comments

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@BLovegrove
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Is your feature request related to a problem? Please describe.
Currently the only option for a server host panel on unraid is Pterodactyl and that software is a nightmare compared to PufferPanel. Would be awesome to see the official PufferPanel docker paired with an unraid community apps template for easy install. I'm going to be building one myself in the coming couple weeks - I could contribute it if that helps? Assuming I can get it working alright. Just not sure what the process for that is but I'd love to help. Been using the panel for years now its about time I did something to give back.

Additional context
Check out the following link for more info on how to get into the CA (Community Apps) section of unraid. its fairly simple.
https://forums.unraid.net/topic/57181-docker-faq/#comment-566084

@LordRalex
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I've considered putting templates out for things, I forgot about unraid.

I also considered a chart for Truenas, but the biggest thing is going to be:

Does unraid let us spawn new containers and control them, or does it expect us to be self-contained?

@BLovegrove
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BLovegrove commented Feb 17, 2023

My experience is fairly limited, but I've set up a template and hosted a couple game servers with that. No issues so far.

I know for a fact pterodactyl spawns it's own containers so that shouldn't be an issue - there's even a couple community apps to make managing dockers that spawn more containers easier to deal with

@LordRalex
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Good, that's the only limiting factor.

In v3, we're going to remove the "massive" images by default and only have the container spawn containers (because it's a giant mess to have the image do that in the end). And this would have been a requirement for that.

@BLovegrove
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BLovegrove commented Feb 17, 2023

Is v3 moving to docker containers exclusively? Or will the traditional way still work. I must confess, the inability to have it all contained in one image was one of the reasons i left ptero

@LordRalex
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Do you mean you desire the 1 image being able to run all game servers? I did "remove" that in v3 as it makes the pipelines hurt a lot more, and the moving targets of the dependencies makes it harder to manage.

I'd probably push for "build the image using ours as the base" so that the management of dependencies isn't directly on us, but depending on feedback, we can make different decisions.

But, this is all in the air.

@BLovegrove
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Yeah it's not a deal breaker but an option to have it all contained in one package would be sweet.

I assume the ETA on v3 is just 'when it's done'?

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