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Use u16 for ticks #251

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Shatur opened this issue May 9, 2024 · 0 comments
Open

Use u16 for ticks #251

Shatur opened this issue May 9, 2024 · 0 comments

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@Shatur
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Shatur commented May 9, 2024

While this may seem like a simple replacement, some games rely on ticks to track time. For example, you can define buff duration in ticks instead of ms.

If we switch to u16, then we will need to provide an API that will allow us to map the received tick with the simulation tick.

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