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Chrono::Irrlicht and Chrono::Sensor sampling textures in opposite directions #473

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Nevindu opened this issue Dec 1, 2023 · 0 comments
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Nevindu commented Dec 1, 2023

This issue was brought up in the following Chrono groups thread: https://groups.google.com/u/1/g/projectchrono/c/ohdRSEijqpY.

image

You can see in the image above, that the Irrlicht visualizations and the Chrono::Sensor visualization show different textures even though the vehicle is in the same place in the world. I believe the issue stems from the fact that Irrlicht and Chrono::Sensor renderers sample the texture maps in opposite directions from each other. Need to ascertain which way is the conventional way of sampling the texture.

I'm opening this issue to keep track of issues brought up in the Chrono groups forum.

@Nevindu Nevindu added the bug label Dec 1, 2023
@Nevindu Nevindu self-assigned this Dec 1, 2023
@Nevindu Nevindu removed the bug label Dec 1, 2023
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