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No such module "HttpPipeline" #750

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innoreq opened this issue Nov 6, 2021 · 4 comments
Open

No such module "HttpPipeline" #750

innoreq opened this issue Nov 6, 2021 · 4 comments

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@innoreq
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innoreq commented Nov 6, 2021

Really great stuff you created! Anyway, I have some problems getting it up and running...

I followed exactly the description to setup the environment and the application. The first thing I noticed is, that you're talking of the creation of an Xcode project when executing "make", but this does not happen. The other checks are all ok.

When performing a "xed .", I get a package project; after switching to "PointFree" scheme, building (CMD-B) and trying to execute the Episode Page playground, I get an error 'No such module 'HttpPipeline'".

image

I'm using Version 13.1 (13A1030d) of Xcode on an Intel iMac.

How can I fix this missing library?

@stephencelis
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Hey @innoreq! Some of the docs are a little outdated since this is a project mostly used by us and not a library we expect there to be many users of 😅 If you'd like to PR any updates to the README that would have helped you get started we'd appreciate any help!

First, we definitely don't generate an Xcode project anymore, and rely fully on Xcode's SPM support.

Second, our playground-driven development approach didn't work with SPM for awhile, so we fell out of relying on it. I think it should work these days, but you almost certainly need to enable the new "Build Active Schemes" setting:

image

@innoreq
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innoreq commented Nov 8, 2021

Thanks for your reply - the checkmark fixed parts of the problem, but unfortunately not completely. What happens now:

Unable to resolve build file: XCBCore.BuildFile (The workspace has a reference to a missing target with GUID 'PACKAGE-TARGET:Ccmark')

@innoreq
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innoreq commented Nov 8, 2021

@stephencelis I modified the README a bit. I never did a PR before; tried to create a local branch for that and to push it, however, it was rejected. May it be necessary to get any permissions?

@stephencelis
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@innoreq You may need to fork the repo if you made changes locally. Alternately you could copy the local README and paste it into GitHub's editor.

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