You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sound tags are handled differently than other tags
This is something that cannot be made possible by just injected the raw data(as was the case for jmad) or pointing it to the appropriate map file (as was the case for raw datas)
the snd! tag group points to the tag blocks present the ugh! tag
If the index value present in snd! tag is out of bounds(more than MAX_ELEMENTS in ugh!) then it causes the game to crash abruptly.
Current Solution is to remap the indices to lower value SoundFixCommitDetails
The global_tag_interface system can be used to add or remove tag blocks. So this may get fixed.But there are more locations the sound tag is used referred to.
This needs to be looked further into
The text was updated successfully, but these errors were encountered:
Sound tags are handled differently than other tags
This is something that cannot be made possible by just injected the raw data(as was the case for jmad) or pointing it to the appropriate map file (as was the case for raw datas)
the snd! tag group points to the tag blocks present the ugh! tag
If the index value present in snd! tag is out of bounds(more than MAX_ELEMENTS in ugh!) then it causes the game to crash abruptly.
Current Solution is to remap the indices to lower value SoundFixCommitDetails
The global_tag_interface system can be used to add or remove tag blocks. So this may get fixed.But there are more locations the sound tag is used referred to.
This needs to be looked further into
The text was updated successfully, but these errors were encountered: