Skip to content

Same depth buffer for multiple render passes #564

Answered by vanruesc
yfunk asked this question in Q&A
Discussion options

You must be logged in to vote

This is one of the pipeline issues in postprocessing v6 (#225) which will be fixed in v7. This use case (GeometryPass > EffectPass > GeometryPass) should already work in the v7 alpha release, but I haven't tested that yet.

Replies: 2 comments 4 replies

Comment options

You must be logged in to vote
4 replies
@butzemannbiber
Comment options

@butzemannbiber
Comment options

@yfunk
Comment options

@butzemannbiber
Comment options

Comment options

You must be logged in to vote
0 replies
Answer selected by yfunk
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants