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My setup is usually so that I have a character.glb file and then lots of different animations from one or multiple fbx files, which I apply on the character like this:
(this setup makes totally sense when you have multiple characters in a multiplayer game with small size and have only once to load all the animations for all players (since they are all the same right?):
Unfortunately, at the moment, you will need to combine the animations to your character.glb to make it work.
I tried to create a featrue using external fbx animations before, but the transition in between was really bad. I will get back to this feature maybe latter on 😅
My setup is usually so that I have a character.glb file and then lots of different animations from one or multiple fbx files, which I apply on the character like this:
(this setup makes totally sense when you have multiple characters in a multiplayer game with small size and have only once to load all the animations for all players (since they are all the same right?):
how would I achieve this in this case:
Do I need to manipulte the EcctrlAnimation.tsx by myself?
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