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PIXI.Sprite position "Z" #372
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Duplicate of #296 |
I'm not sure but @juliocanares may have been talking about actually adding perspective to scenes. Something that should be noted is that the direction that PIXI is going is that it's a straight up fast 2d graphics library. In knowing this at my work (Jam3) we ended up building our own 2.5D library on top of PIXI. I'm also pretty sure we'll open source it eventually when it's got some features we'd like to implement and everyone is happy with it. |
Currently we have no plans to add perspective into Pixi. |
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs. |
Hey guys, is there any way to position the sprites in the Z axis, I would like to create an effect of depth between them, is this possible with PIXI.Sprite?
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