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Many places in the code use callLater and similar constructs for game logic. This is not good because it convolutes the game logic and especially with #575, clock time is not guaranteed to match physics time. Updates should instead be passed to these places explicitly every tick.
The text was updated successfully, but these errors were encountered:
Many places in the code use
callLater
and similar constructs for game logic. This is not good because it convolutes the game logic and especially with #575, clock time is not guaranteed to match physics time. Updates should instead be passed to these places explicitly every tick.The text was updated successfully, but these errors were encountered: