New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature request] Support for all existing MUD and MUSH protocols #1402
Comments
There are a lot of protocols for different MUSH and MUD servers, some of which are very unlikely to happen, either because the time investment required to code them isn't worth the payoff, or because they're more suited to MUD platforms than MUSH ones. Are there any specific ones you are particularly keen to see in Penn? |
Hello. There are many protocols. I list only few examples of websites where they are listed. There would be a longer research needed to find all of them ;-) Note: Informations on some sites may be outdated |
Most of those seem more MUD focused than anything else. Keeping in mind that PennMUSH is a 'MUSH' server and not everything on that list would necessarily be relevant. |
Hello. As I wrote above, this are only few examples and that I need to do research to find also the MUSH ones. I thought that including those protocols could be a interesting extension of the Pennmush features and a kinda form of tribute to it's ancestors (as anyone knows, Pennmush has orginated from a MUD itself, but due it's "evolution", it had lost too many usefull things that could make it more interesting and the most advanced server from all ;-) |
Penn hasn't lost features - rather, most of these didn't exist 20-30 years ago when Penn diverged from a 'MUD' server and they have since been introduced to Penn's distant cousins. Penn already supports some of the protocols you've linked; it does prompts, GMCP, MSSP, MTTS It doesn't support MCCP - doing so involves a massive amount of work for fairly limited benefit on modern connections where your average JPEG has a larger transfer size than a few hours' of MUSH connection. MCP is a massive protocol and most of what it aims to achieve is duplicated through most of the above protocols. Implementing all of these would lead to several features existing 3-5 times in different ways and would make little sense. Most of them would provide relatively little gain for Penn. Most people who MUSH tend to use clients which have limited support for most of these protocols, as well. Your request seems to just be "these all exist, let's toss them all in" rather than a specific desire to fix a problem/fill a gap - do you have specific use-cases/requirements for any particular protocol or feature? |
Even if some protocols may provide similiar functionality, any additional optimization is valuable :-) Let me try to give it on examples:
This protocol (after few improvements) could become protected from mentioned by @talvo abuses by adding (for example) a generated token and provide an additional layer of compression, increasing both the speed and efficency of connection with the server (kinda a optimization of the client-server connection).
This would allow a load balancing (optimization)
As @talvo had noticed, thru the time, in the development process, some functionality was duplicated, but only because the autors were trying to improve the existing protocols (with various effect of that) |
Now name the clients which implement these protocols themselves? Hint, most people these days use either SimpleMU (No longer supported or even being developed), Potato, MUSHClient, BeipMU, or TinyFugue. With a lot of people likely using either MUSHClient or Potato / BeipMU unless they are into the whole linux command line thing where they would then gravitate towards TinyFugue. MUSHClient supports MXP and MCCP, plus Pueblo. That's basically the extent of clients that connect to a PennMUSH based game, so there is really no point in PennMUSH trying to support any other feature, as it'll just create code bloat and sit there unused. |
I use two, with have implementation of some (of corse not all) of them:
|
As curiosity, I would like to mention that Mudlet has even an additional, seperated protocol called MMP (MUD Mapping Protocol) that it's responsible for displaying and interaction with map ;-) |
Hello. First, I want to thank all for the great work they are doing in developing this great pice of software. Your work is very usefull and appreciated ;-)
But to the topic...
I have a question: Would it be possible to implement (hardcode) into pennmush the support of all existing MUD and MUSH protocols?
I saw that some are already there, but including the remaining ones would be also a nice extension of it's possibilities and would (at latest partially) join the both (MUD and MUSH) together, as a form of a kinda tribute to the common history.
I think that some pennmusher's (like me) could find a good usage for them :-)
Motivations
Including the support of those protocol would allow to "pull out" the most potencial of the server thru the modern clients (like for example: TinTin++, Mudlet, etc.
The text was updated successfully, but these errors were encountered: