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Adjust totals based on crafting #423

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doubledusk opened this issue Jan 16, 2021 · 3 comments
Open

Adjust totals based on crafting #423

doubledusk opened this issue Jan 16, 2021 · 3 comments
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discussion needed Discussion is necessary for making decisions feature request New feature request good first issue Good for newcomers
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@doubledusk
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On the Farming Planner page, it would be nice if there was a feature that, once you gathered everything it told you to farm and got to the synthesis stage, it would update your totals based on your new mats crafted.
For example:

  1. you need 2 Orirock Clusters
  2. you input that and click 'Calculate'
  3. system then tells you to go farm 1-7 for Orirock Cubes
  4. you do that
  5. once you have enough, you click on the 'Synthesis' tab in the 'Calculate' window
  6. it tells you to craft 2 Orirock Clusters
  7. (this is the suggestion part) you click on where it tells you to craft 2 Orirock Clusters (like a check box or something) to indicate you've crafted them
  8. system adjusts your totals by subtracting 10 Orirock Cubes (total to craft 2 Clusters) and adds 2 Clusters

Hopefully I explained that easily enough!
Oh, just to be clear, I don't mean the random drops you get FROM crafting. Since that's random and I assume impossible to calculate. I just mean the things it tells you to craft specifically.
Maybe it's just me but there have been a lot of times where I'm sitting on materials due to waiting on mastery training or a unit to come out, and after crafting something decide to work on something else while I wait. Which just turns in to a constant having to re-adjust my totals any time I craft something. Or maybe you gotta craft 30 Orirock Clusters and can only craft 15 before your Operator's become tired, and that would just help recalculating your totals while you craft in increments.
It's not a big deal at all to be honest, I just thought it'd be a neat idea is all.

@AlvISsReimu AlvISsReimu added discussion needed Discussion is necessary for making decisions feature request New feature request good first issue Good for newcomers labels Jan 16, 2021
@amenomori
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Hi, and I would like to work on this issue for contribution.

Before we start completing this feature, some cases should be considered:

  • What if the user did not have set all the items num to the same as it in his client?

So I may take these below as assumed:

  • Always treat current nums as true, and when an impossible craft jumps, a window shall come out, reminding the user that this operation cannot be achieved.

And I will also add this feature:

  • A Undo when a craft is done to withdraw misclick.

Now I have a try like this:

@amenomori
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#462 is created for review before merging into dev branch.

@GalvinGao
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This would be fixed in the new v4 frontend, as a more feature-rich design of ArkPlanner will be implemented.

@GalvinGao GalvinGao added this to the v4 Revamp milestone Dec 18, 2021
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