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extract_texture(...) overloads for Image3u and Image4u #309

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patrikhuber opened this issue May 31, 2020 · 0 comments
Open

extract_texture(...) overloads for Image3u and Image4u #309

patrikhuber opened this issue May 31, 2020 · 0 comments
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devel-branch Issues affecting only the devel branch. enhancement

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@patrikhuber
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Currently, some of the functions of the texture extraction expect Image4u, like create_mipmapped_texture, and sometimes Image3u is used. This could be made more consistent and perhaps we want to use Imageu4 everywhere. Or perhaps we want to make texture extraction overloads for both 3-channel and 4-channel input images.

Related: #308

@patrikhuber patrikhuber added enhancement devel-branch Issues affecting only the devel branch. labels May 31, 2020
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Labels
devel-branch Issues affecting only the devel branch. enhancement
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