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Suggestion: Make higher tier Pokeballs more available late game. #899

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PLMMJ-FH opened this issue May 15, 2024 · 3 comments
Open

Suggestion: Make higher tier Pokeballs more available late game. #899

PLMMJ-FH opened this issue May 15, 2024 · 3 comments
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enhancement New feature or request

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@PLMMJ-FH
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By "late game" I mean in the late 110's level area. I had a level 117 mon against a level 102 Lokix that was on practically zero health, and it Would. Not. Stay. In. My. Ultra Balls. It made me burn through all my balls and still couldn't catch it. I feel this would be much easier with Rogue Balls being more accessible as I did not get offered a single one in this hours long (ongoing) playthrough.

@Smewkie
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Smewkie commented May 15, 2024

Just want to state that this game does not feature the base game mechanic of catch rate being modified as a Pokemon gets higher in levels, as it would make catching things past level 100 ridiculous.

@Madmadness65 Madmadness65 added the enhancement New feature or request label May 15, 2024
@Eridanus91
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Just want to state that this game does not feature the base game mechanic of catch rate being modified as a Pokemon gets higher in levels, as it would make catching things past level 100 ridiculous.

I was about to say what, then I learned that Sword and Shield added that. From what I've seen, it has a lower bound at 1, so all it makes is that lower level Pokemon are easier to catch (1-19 in G8, 1-12 in G9).

That being said, there is the fact that once you get deep enough into the game, you fight only fully evolved mons that have lower catch rate than their unevolved forms (for most part), so the average chance drops - in normal games you'd likely be buying better balls at that point. let's pretend that lategame Endless doesn't evolve into rerolling for master balls

@PLMMJ-FH
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OK this is a real problem. I had a Gyarados many levels lower, poisoned, on its last sliver of health. Not even one shake with an Ultra Ball. Late game catching is a bit odd dudes.

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