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Player and pokemon list can sometimes overlap with battle sprites #894

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PLMMJ-FH opened this issue May 15, 2024 · 3 comments
Open

Player and pokemon list can sometimes overlap with battle sprites #894

PLMMJ-FH opened this issue May 15, 2024 · 3 comments
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@PLMMJ-FH
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PLMMJ-FH commented May 15, 2024

So I was playing casually and one of my mons (I don't remember which) died from poison at the end of a battle, but then I revived it with shop items. The game had me switch out anyway and then my player sprite persisted into battles. This only ended once I beat the boss.
PokerogueMayBeBroken

@Tempo-anon Tempo-anon added Bug Something isn't working duplicate This issue or pull request already exists labels May 15, 2024
@PLMMJ-FH
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Can confirm this only happens if the trainer sprite comes out.

@PLMMJ-FH
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My idea of the logic, the game wants you to switch out to fight, but the fight is already over. so it doesn't correctly recall the mon it told you to send out. If you proceed to a wild battle then it just pretends nothing happened. Also you can't send back in a fainted mon even if it was revived before you got to the switch screen

@knispeja
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knispeja commented May 22, 2024

Reproduced this locally by fainting with poison then reviving the mon. Technically the trainer sprite doesn't overlap in my example, but I think that's only because it wasn't followed by a trainer battle. I think this is the same bug:

Sprite-Overlap-Repro.mp4

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