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Game.loadMap - load spawns #1209

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dbjorkholm opened this issue Feb 20, 2015 · 8 comments · May be fixed by #4527
Open

Game.loadMap - load spawns #1209

dbjorkholm opened this issue Feb 20, 2015 · 8 comments · May be fixed by #4527
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enhancement Increase or improvement in quality, value, or extent

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@dbjorkholm
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Would be nice if it loaded spawns from mapName-spawn.xml, same map name as the one that was specified in the path ("path/to/mapName.otbm")

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@TheSumm
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TheSumm commented Feb 20, 2015

I think it would be good to have seperate functions:
Game.loadSpawns(file)
Game.unloadSpawns(file)
aswell.

@marksamman marksamman added the enhancement Increase or improvement in quality, value, or extent label Feb 21, 2015
@Nu77
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Nu77 commented Feb 24, 2015

Having it in separate functions is good, would being possible load single spawn files at any time.

@Schiffers
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bump, any soluctions to this ?
would be very interesting use it muahahaha

@Mojmistrz
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this topic deserves a bump

@Schiffers
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yes, this deserves bump and one soluction, with this we can load our big maps without suffer, you can load parts of them, then would be nice to work with world changes as real tibia, I'm working with world changes but without handle with some of them, because can't reproduce the spawn :/

@ranisalt
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Well, considering the spawn filename is saved with the map, I don't really see the point.

@Schiffers
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@ranisalt so why the function Game.loadMap() don't load the spawns too ?

@ranisalt
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Because the spawn file is separate and has a different format.

@ArturKnopik ArturKnopik linked a pull request Sep 4, 2023 that will close this issue
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Labels
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7 participants