Fix wrong textures being displayed before in-game video plays on certain devices #325
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR fixes #318.
Upon research across 2 devices and 2 emulators, it seems that there is possibly a bug in Mali GPUs' drivers that causes the wrong texture to be displayed before the beatmap's video starts, if present. The texture displayed is consistent across multiple gameplays, differing only whether the scoreboard is shown or not. This behavior is not present in Snapdragon devices and Android emulators, thus leading to the suspicion that Mali drivers are at fault.