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I'm curious to know why the death animations have been done in the first place. What I did was set the player team equal to everyone's and then decrement the player health so that the original death system is kept. This creates an immunity effect amongst all players as well.
Since adding the custom animation thing, double death bugs occur when the player gets to class selection and it looks really unpleasing 😫
Add compile-time options to disable some portions of the code, which will also make some large arrays discarded.
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