{"payload":{"pageCount":2,"repositories":[{"type":"Public","name":"android-jni-bridge","owner":"Unity-Technologies","isFork":true,"description":"","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":47,"forksCount":38,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-04-29T10:53:11.357Z"}},{"type":"Public","name":"NativeAudioPlugins","owner":"Unity-Technologies","isFork":false,"description":"","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":5,"starsCount":122,"forksCount":26,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-15T10:10:51.513Z"}},{"type":"Public","name":"NativeVersionControlPlugins","owner":"Unity-Technologies","isFork":false,"description":"Perforce Version Control plugins for Unity","topicNames":["version-control","unity3d","perforce","plastic-scm"],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":2,"issueCount":0,"starsCount":36,"forksCount":12,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-15T09:54:10.043Z"}},{"type":"Public","name":"OpenUSD","owner":"Unity-Technologies","isFork":true,"description":"Universal Scene Description","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":7,"forksCount":1128,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-12-21T11:42:53.657Z"}},{"type":"Public","name":"DesktopSamples","owner":"Unity-Technologies","isFork":false,"description":"This repository contains Unity samples for desktop platforms","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":3,"starsCount":224,"forksCount":83,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-11-28T17:20:37.863Z"}},{"type":"Public","name":"ml-agents-grpc","owner":"Unity-Technologies","isFork":true,"description":"The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":3,"forksCount":10359,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-10-16T19:33:54.282Z"}},{"type":"Public","name":"VHACD","owner":"Unity-Technologies","isFork":true,"description":"The V-HACD library decomposes a 3D surface into a set of \"near\" convex parts.","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":7,"starsCount":120,"forksCount":248,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-29T18:03:30.668Z"}},{"type":"Public","name":"MeshSyncDCCPlugins","owner":"Unity-Technologies","isFork":false,"description":"DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia","topicNames":["blender","maya","modo","livelink","motionbuilder","unity","metasequoia","3ds-max"],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":2,"issueCount":9,"starsCount":442,"forksCount":54,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-01T14:55:29.868Z"}},{"type":"Public","name":"RadeonRays_SDK","owner":"Unity-Technologies","isFork":true,"description":"Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":0,"starsCount":6,"forksCount":190,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-02-12T12:19:20.412Z"}},{"type":"Public","name":"llvm-project","owner":"Unity-Technologies","isFork":true,"description":"The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":5,"forksCount":10457,"license":null,"participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-02-29T15:17:15.054Z"}},{"type":"Public","name":"qtbase","owner":"Unity-Technologies","isFork":false,"description":"","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":3,"issueCount":0,"starsCount":5,"forksCount":6,"license":"BSD 3-Clause \"New\" or \"Revised\" License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-04-30T11:12:07.899Z"}},{"type":"Public","name":"oneTBB","owner":"Unity-Technologies","isFork":true,"description":"oneAPI Threading Building Blocks (oneTBB)","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":974,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-12-08T16:18:54.481Z"}},{"type":"Public","name":"uncrustify","owner":"Unity-Technologies","isFork":true,"description":"Code beautifier","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":7,"starsCount":44,"forksCount":565,"license":"GNU General Public License v2.0","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-04-20T19:29:35.003Z"}},{"type":"Public","name":"flatbuffers","owner":"Unity-Technologies","isFork":true,"description":"FlatBuffers: Memory Efficient Serialization Library","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":9,"forksCount":3157,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-03-24T04:54:53.114Z"}},{"type":"Public","name":"protobuf","owner":"Unity-Technologies","isFork":true,"description":"Protocol Buffers - Google's data interchange format","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":27,"forksCount":15268,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-02-16T11:51:39.148Z"}},{"type":"Public","name":"MeshSyncDCCPlugins-Pipeline","owner":"Unity-Technologies","isFork":true,"description":"DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":5,"forksCount":54,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-10-12T08:00:02.647Z"}},{"type":"Public","name":"HLSLcc","owner":"Unity-Technologies","isFork":false,"description":"DirectX shader bytecode cross compiler","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":4,"issueCount":24,"starsCount":825,"forksCount":120,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-07-31T17:59:25.783Z"}},{"type":"Public","name":"tensorflow","owner":"Unity-Technologies","isFork":true,"description":"An Open Source Machine Learning Framework for Everyone","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":6,"forksCount":73863,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-07-18T13:45:53.923Z"}},{"type":"Public","name":"p7zip-zstd","owner":"Unity-Technologies","isFork":true,"description":"p7zip with ZStandard support ","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":7,"forksCount":13,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-02-22T12:32:44.095Z"}},{"type":"Public","name":"furioos-sdk-unreal-engine","owner":"Unity-Technologies","isFork":false,"description":"Furioos SDK for Unreal Engine","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":9,"forksCount":3,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-01-26T14:09:51.068Z"}},{"type":"Public","name":"crunch","owner":"Unity-Technologies","isFork":true,"description":"Advanced DXTc texture compression and transcoding library","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":15,"issueCount":0,"starsCount":230,"forksCount":184,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2021-10-25T10:14:19.286Z"}},{"type":"Public","name":"RadeonImageFilter","owner":"Unity-Technologies","isFork":true,"description":"","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":15,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2021-03-18T10:59:03.559Z"}},{"type":"Public","name":"TraceEventProfiler","owner":"Unity-Technologies","isFork":false,"description":"Capture Unity profile data to the Trace Event Format using the Unity Profiler Plugin API","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":0,"starsCount":21,"forksCount":9,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2021-02-15T17:52:09.202Z"}},{"type":"Public","name":"swiftshader","owner":"Unity-Technologies","isFork":true,"description":"SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":5,"forksCount":278,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-09-11T00:13:17.167Z"}},{"type":"Public","name":"SeamAwareDecimater","owner":"Unity-Technologies","isFork":true,"description":"Mesh simplification with UV's boundary preserved","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":10,"forksCount":59,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-08-30T17:35:38.930Z"}},{"type":"Public","name":"emscripten-fastcomp-clang","owner":"Unity-Technologies","isFork":true,"description":"emscripten clang","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":71,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-07-20T16:20:35.506Z"}},{"type":"Public","name":"emscripten-fastcomp","owner":"Unity-Technologies","isFork":true,"description":"emscripten llvm","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":3,"forksCount":111,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-07-20T16:17:41.228Z"}},{"type":"Public","name":"electron","owner":"Unity-Technologies","isFork":true,"description":"\":electron:\" Build cross-platform desktop apps with JavaScript, HTML, and CSS","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":3,"forksCount":14931,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-07-02T20:02:42.186Z"}},{"type":"Public","name":"OnlineSurfaceReconstruction","owner":"Unity-Technologies","isFork":true,"description":"","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":4,"forksCount":35,"license":"BSD 3-Clause \"New\" or \"Revised\" License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-06-29T07:35:47.724Z"}},{"type":"Public","name":"instant-meshes","owner":"Unity-Technologies","isFork":true,"description":"Interactive field-aligned mesh generator","topicNames":[],"topicsNotShown":0,"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":7,"forksCount":568,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-03-18T19:34:57.993Z"}}],"repositoryCount":42,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"mirror","text":"Mirrors"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"Repositories"}