{"payload":{"pageCount":1,"repositories":[{"type":"Public","name":"PositionBasedDynamics","owner":"InteractiveComputerGraphics","isFork":false,"description":"PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.","allTopics":["rigid-body-dynamics","position-based-dynamics","simulation","rigid-bodies","deformable-solids"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":2,"issueCount":6,"starsCount":1828,"forksCount":354,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-21T20:24:49.059Z"}},{"type":"Public","name":"splashsurf","owner":"InteractiveComputerGraphics","isFork":false,"description":"Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.","allTopics":["rust","particles","surface-reconstruction","sph","fluids","fluid-dynamics","smoothed-particle-hydrodynamics","fluid-simulation","surface-mesh","sph-fluids"],"primaryLanguage":{"name":"Rust","color":"#dea584"},"pullRequestCount":2,"issueCount":7,"starsCount":103,"forksCount":16,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-17T04:57:36.469Z"}},{"type":"Public","name":"stark","owner":"InteractiveComputerGraphics","isFork":false,"description":"","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":5,"forksCount":0,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-14T23:12:39.754Z"}},{"type":"Public","name":"cuNSearch","owner":"InteractiveComputerGraphics","isFork":false,"description":"A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.","allTopics":["cuda","neighborhood-search"],"primaryLanguage":{"name":"Cuda","color":"#3A4E3A"},"pullRequestCount":3,"issueCount":5,"starsCount":88,"forksCount":24,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-05T09:22:46.551Z"}},{"type":"Public","name":"blender-sequence-loader","owner":"InteractiveComputerGraphics","isFork":false,"description":"An addon for Blender enabling just-in-time loading and animation of mesh and particle/ point-cloud sequences.","allTopics":["animation","point-cloud","particles","meshes","blender"],"primaryLanguage":{"name":"Python","color":"#3572A5"},"pullRequestCount":1,"issueCount":5,"starsCount":48,"forksCount":6,"license":"MIT License","participation":[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-04-16T10:52:10.048Z"}},{"type":"Public","name":"Latex4CorelDRAW","owner":"InteractiveComputerGraphics","isFork":false,"description":"This is a addon for CorelDRAW. It allows to add and edit Latex equations or symbols easily. ","allTopics":["coreldraw","latex","addon"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":2,"issueCount":4,"starsCount":31,"forksCount":17,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-04-01T01:04:26.473Z"}},{"type":"Public","name":"CompactNSearch","owner":"InteractiveComputerGraphics","isFork":false,"description":"A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.","allTopics":["openmp","neighborhood-search"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":0,"starsCount":149,"forksCount":33,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-18T11:54:03.233Z"}},{"type":"Public","name":"TriangleMeshDistance","owner":"InteractiveComputerGraphics","isFork":false,"description":"Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh","allTopics":["simulation","geometry","graphics","distance","triangle","collision-detection","mesh","sdf","level-set","signed-distance-fields"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":151,"forksCount":11,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-14T13:59:23.720Z"}},{"type":"Public","name":"SPlisHSPlasH","owner":"InteractiveComputerGraphics","isFork":false,"description":"SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.","allTopics":["simulation","sph","fluids","fluid-dynamics","smoothed-particle-hydrodynamics","fluid-simulation","multiphase-flow","sph-fluids","viscous-fluids","deformable-solids"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":5,"issueCount":6,"starsCount":1508,"forksCount":278,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-06T06:34:27.927Z"}},{"type":"Public","name":"physics-simulation","owner":"InteractiveComputerGraphics","isFork":false,"description":"Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing ","allTopics":["fluids","rigid-bodies","deformable-solids","simulation","physics","physics-simulation"],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":39,"forksCount":3,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-02-19T08:29:09.911Z"}},{"type":"Public","name":"fenris","owner":"InteractiveComputerGraphics","isFork":false,"description":"A library for advanced finite element computations in Rust","allTopics":["rust","science","element","method","finite"],"primaryLanguage":{"name":"Rust","color":"#dea584"},"pullRequestCount":1,"issueCount":4,"starsCount":106,"forksCount":6,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-25T12:43:04.035Z"}},{"type":"Public","name":"Discregrid","owner":"InteractiveComputerGraphics","isFork":false,"description":"A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields. ","allTopics":["collision-detection","discretization","signed-distance-fields"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":2,"issueCount":0,"starsCount":286,"forksCount":62,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-08-31T10:30:00.218Z"}},{"type":"Public","name":"GenericParameters","owner":"InteractiveComputerGraphics","isFork":false,"description":"GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, max/min limits, a description, etc.","allTopics":["header-only","generic-parameters"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":22,"forksCount":10,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-08-18T14:27:58.252Z"}},{"type":"Public","name":"TreeNSearch","owner":"InteractiveComputerGraphics","isFork":false,"description":"C++ library for fast computation of neighbor lists in point clouds.","allTopics":["point-cloud","sph","neighbor-search","fluid-simulation"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":1,"starsCount":47,"forksCount":7,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-08-11T15:41:21.497Z"}},{"type":"Public","name":"SPH-Tutorial","owner":"InteractiveComputerGraphics","isFork":false,"description":"A course on Smoothed Particle Hydrodynamics (SPH)","allTopics":["tutorial","simulation","sph","smoothed-particle-hydrodynamics"],"primaryLanguage":null,"pullRequestCount":0,"issueCount":1,"starsCount":162,"forksCount":24,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-07-19T09:27:52.822Z"}},{"type":"Public","name":"Latex4PowerPoint","owner":"InteractiveComputerGraphics","isFork":false,"description":"This is a Latex Add-In for Powerpoint. It enables to add and edit Latex equations or symbols in a Powerpoint slide easily. The Add-In is based on ScintillaNET and supports syntax highlighting, code snippets etc.","allTopics":["latex","powerpoint-add-in"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":14,"forksCount":1,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-03-18T14:47:19.624Z"}},{"type":"Public","name":"higher_order_embedded_fem","owner":"InteractiveComputerGraphics","isFork":false,"description":"Source code for our paper \"Higher-order finite elements for embedded simulation\"","allTopics":["rust","science","embedded","element","method","order","cell","finite","higher"],"primaryLanguage":{"name":"Rust","color":"#dea584"},"pullRequestCount":0,"issueCount":0,"starsCount":20,"forksCount":4,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2021-10-19T10:41:02.543Z"}},{"type":"Public","name":"MayaMeshTools","owner":"InteractiveComputerGraphics","isFork":false,"description":"MayaMeshTools is an open-source plugin to import single mesh files and sequences of mesh files in Maya. ","allTopics":["maya","maya-plugin","mesh-importer"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":4,"forksCount":5,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2021-01-20T10:56:00.987Z"}},{"type":"Public","name":"BlenderPartioTools","owner":"InteractiveComputerGraphics","isFork":false,"description":"BlenderPartioTools is an open-source add-on to import particle data in Blender.","allTopics":["addon","blender","partio"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":2,"starsCount":31,"forksCount":10,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-02-12T12:52:17.197Z"}},{"type":"Public","name":"MayaPartioTools","owner":"InteractiveComputerGraphics","isFork":false,"description":"MayaPartioTools is an open-source plugin to visualize and import particle data in Maya.","allTopics":["maya","maya-plugin","partio"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":25,"forksCount":3,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2019-08-12T08:22:32.801Z"}},{"type":"Public","name":"FastCorotatedFEM","owner":"InteractiveComputerGraphics","isFork":false,"description":"FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper \"Fast Corotated FEM using Operator Splitting\" by Kugelstadt et al.","allTopics":["fem","finite-element-methods","deformable-solids","simulation"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":1,"starsCount":72,"forksCount":14,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2019-05-20T18:42:40.573Z"}}],"repositoryCount":21,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"Repositories"}