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support for pbr #1253

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newpeople123 opened this issue Aug 22, 2023 · 2 comments
Open

support for pbr #1253

newpeople123 opened this issue Aug 22, 2023 · 2 comments

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@newpeople123
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when osg supports for PBR

@robertosfield
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You can implement your own shaders for PBR, but I don't have any plans to add support to the core OSG as it's now in maintenance mode.

The VulkanSceneGraph, the OSG's successor, natively supports PBR.

@xarray
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xarray commented Aug 24, 2023

Have a look at https://github.com/xarray/osgverse
It supports an initial version of PBR and deferred pipeline, as well as a complete WASM toolchain to make them work with WebGL.

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