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Describe the bug
I discovered a bug with a certain combination of GL and non-GL layers (see example below). OL somehow makes the features rendered with experimental WebGLVectorLayerRenderer disappear if you add/remove another GL tile layer to the map, it is needed to pan/zoom the map a little to make them visible again. The bug disappears if you remove the classic vector layer from the map (named vectors in the example - line 59 - it contains the green line). This happens in FF and also in Chrome.
see that the red line disappears when GL tile layer is added/removed
Expected behavior
The red line should be visible all the times.
Use case
I use normal tile layer for background map, WebGL tile for shading, vectors for some features and I wanted to use WebGLVectorLayerRenderer for some special lines with image pattern. The terrain shading layer can be turned on/off and that makes the GL lines invisible.
The text was updated successfully, but these errors were encountered:
Describe the bug
I discovered a bug with a certain combination of GL and non-GL layers (see example below). OL somehow makes the features rendered with experimental WebGLVectorLayerRenderer disappear if you add/remove another GL tile layer to the map, it is needed to pan/zoom the map a little to make them visible again. The bug disappears if you remove the classic vector layer from the map (named
vectors
in the example - line 59 - it contains the green line). This happens in FF and also in Chrome.To Reproduce
Expected behavior
The red line should be visible all the times.
Use case
I use normal tile layer for background map, WebGL tile for shading, vectors for some features and I wanted to use WebGLVectorLayerRenderer for some special lines with image pattern. The terrain shading layer can be turned on/off and that makes the GL lines invisible.
The text was updated successfully, but these errors were encountered: