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Technically openMSX could query the focus state of e.g. game window to decide to pipe inputs solely to it. But I believe there are many situation where it would be desirable to manipulate controls while toying with tools, and no simple single-change will full-fill all need.
The input-aware/key ownership system, and input routing system (via e.g. high-level functions like Shortcut()) can accommodate for many things but it's not a trivial system and poorly documented. If an openMSX author wants to have a video-call/conversation about those someday I'm open to it.
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Expected behaviour:
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