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Some backends have slightly more features (clipboard, gamepads, multiple viewports, etc.) but they're all reasonably similar in capability.
You would pick a backend and rendering API that fits the application that you want to build and if you do not have any particular preference, pick one that seems most aligned with what you want to build.
Some backends have slightly more features (clipboard, gamepads, multiple viewports, etc.) but they're all reasonably similar in capability. You would pick a backend and rendering API that fits the application that you want to build and if you do not have any particular preference, pick one that seems most aligned with what you want to build.
Great answer. I guess I can change backend later on if and when needed.
Version/Branch of Dear ImGui:
1.90.4
Back-ends:
win32_opengl3 vs sdl3_opengl3
Compiler, OS:
Windows11
Full config/build information:
No response
Details:
I just need help understanding imgui
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code:
Can anyone explain to me what the difference is between the different backends, e.g for Windows?
SLD3 vs Win32 OpenGL3, what are the benefits with one over the other?
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