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When launching the Demo without any modification (SDL2 + OpenGL3) on Ubuntu22, everything works fine until I move one window out of the main window, and hide the main one behind any other tab I got open. At this point I can see the whole demo freezing (one frame per second),
Here is the callstack where the freeze is coming from:
I detected this problem into my application but was able to reproduce the same exact behavior on the ImGUI Demonstration code too. To reproduce, I just take the "Hello, world!" window and move it out of the main window, then I only display this one and let the main window behind another tab for example. If I remove the ImGuiConfigFlags_ViewportsEnable flag, it works fine, but as soon as I hide the main window, it goes back into these freeze again, wondering if I can force the refresh rate and overload this xcb_wait_for_special_event in some way.
I don't think this is related to imgui viewport, but I am not sure where to look at... wondering if someone on a linux system got the same problem, it looks related to the freeze issue related discussed here : #6208
I tried to update all my system to the following version but the issue is still present,
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel (0x8086)
Device: Mesa Intel(R) UHD Graphics (TGL GT1) (0x9a60)
Version: 24.0.4
Accelerated: yes
Video memory: 31807MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) UHD Graphics (TGL GT1)
Thank you for your help, any advice, hint would be really helpful,
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code:
No response
The text was updated successfully, but these errors were encountered:
Version/Branch of Dear ImGui:
Version 1.90.5, Branch: docking
Back-ends:
backends/imgui_impl_sdl2.cpp backends/imgui_impl_opengl3.cpp
Compiler, OS:
Ubuntu 22, clang18
Full config/build information:
imgui version: 085781f, docking branch
Details:
My Issue/Question:
Hello,
When launching the Demo without any modification (SDL2 + OpenGL3) on Ubuntu22, everything works fine until I move one window out of the main window, and hide the main one behind any other tab I got open. At this point I can see the whole demo freezing (one frame per second),
Here is the callstack where the freeze is coming from:
libc.so.6!poll (Unknown Source:0) (waiting one second)
libxcb.so.1![Unknown/Just-In-Time compiled code] (Unknown Source:0)
libxcb.so.1!xcb_wait_for_special_event (Unknown Source:0)
libGLX_mesa.so.0!glLabelObjectEXT (Unknown Source:0)
libGLX_mesa.so.0!glLabelObjectEXT (Unknown Source:0)
libGLX_mesa.so.0!glLabelObjectEXT (Unknown Source:0)
libGLX_mesa.so.0!glLabelObjectEXT (Unknown Source:0)
iris_dri.so![Unknown/Just-In-Time compiled code] (Unknown Source:0)
main() (example_sdl2_opengl3/main.cpp:202) aka glClear(GL_COLOR_BUFFER_BIT);
I detected this problem into my application but was able to reproduce the same exact behavior on the ImGUI Demonstration code too. To reproduce, I just take the "Hello, world!" window and move it out of the main window, then I only display this one and let the main window behind another tab for example. If I remove the ImGuiConfigFlags_ViewportsEnable flag, it works fine, but as soon as I hide the main window, it goes back into these freeze again, wondering if I can force the refresh rate and overload this xcb_wait_for_special_event in some way.
I don't think this is related to imgui viewport, but I am not sure where to look at... wondering if someone on a linux system got the same problem, it looks related to the freeze issue related discussed here : #6208
I tried to update all my system to the following version but the issue is still present,
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel (0x8086)
Device: Mesa Intel(R) UHD Graphics (TGL GT1) (0x9a60)
Version: 24.0.4
Accelerated: yes
Video memory: 31807MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) UHD Graphics (TGL GT1)
Thank you for your help, any advice, hint would be really helpful,
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code:
No response
The text was updated successfully, but these errors were encountered: