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Look into benchmarking the input loop, including simulating inputs (which might need to be it's own issue).
Set up a number of test renderable scenes for the draw loop benchmark
Build an alternative event handler that doesn't support prioritized bindings and compare that to the implementation that does.
The text was updated successfully, but these errors were encountered:
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Look into benchmarking the input loop, including simulating inputs (which might need to be it's own issue).
Set up a number of test renderable scenes for the draw loop benchmark
Build an alternative event handler that doesn't support prioritized bindings and compare that to the implementation that does.
The text was updated successfully, but these errors were encountered: