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Latest snapshots and doors #67

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nickbe opened this issue Aug 20, 2017 · 7 comments
Open

Latest snapshots and doors #67

nickbe opened this issue Aug 20, 2017 · 7 comments

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@nickbe
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nickbe commented Aug 20, 2017

It seems that doors which are facing up are not openable anymore in the latest builds. The engine sees earth, darkness beyond the wall and windows. But not the door itself.

@malignantmanor
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malignantmanor commented Sep 22, 2017

I'm not able to repeat this bug. Are you still having issues with the latest snapshot? If so, can you please upload a save file?

@nickbe
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nickbe commented Sep 22, 2017

I encountered this with several doors and from time to time. Let me see if I can reproduce this.

@ghost
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ghost commented Oct 3, 2017

Any luck finding out which doors are naughty?

@nickbe
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nickbe commented Oct 3, 2017

Yep, just found it again. The attached screenshot shows the problem. If I look at the door or try to open it all I get in response is "Thou dost see earth" and the door simply doesn't seem to exist. I also attached the savegame. Hope you're able to find what the problem is here.

I still had the old savegame somewhere:
nuvieU6005.zip

screenshot_49

@malignantmanor
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Thanks, there is a throwing axe on the same tile as the closed door. If you move far enough away from that it is permanently removed from the game, the door works fine. Maybe Eric can figure out how to fix this issue. Closed doors should take priority over anything else on the same tile.

@Zabeus
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Zabeus commented Oct 15, 2017

This is an interesting savestate. I wonder if the axe was dropped there and then an NPC on a schedule went through the door and closed it. The player shouldn't be able to close the door if an object is in the way. (in original U6 it says "You can't do that now!" and in Nuvie the object would be selected instead)

In the original you would be able to select the tile left of the door and open it, but for some reason in Nuvie you can't. It should at least say you can't use the throwing axe, and not just "Use - nothing".

Maybe we just need to prioritize permanent world objects over temp objects.

@nickbe
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nickbe commented Oct 16, 2017

Well, I'm pretty sure that I didn't drop an axe here. So maybe there's a bug when saving the game itself.

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