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Map.h
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Map.h
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#ifndef __Map_h__
#define __Map_h__
/*
* Map.h
* Nuvie
*
* Created by Eric Fry on Thu Mar 13 2003.
* Copyright (c) 2003. All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include <cstdlib>
#include <string>
#include "ObjManager.h"
class Configuration;
class U6LList;
class Actor;
class ActorManager;
class MapCoord;
class TileManager;
class Screen;
#define MAP_ORIGINAL_TILE true
enum LineTestFlags
{
LT_HitActors = (1<<0),
LT_HitUnpassable = (1<<1),
LT_HitForcedPassable = (1<<2),
LT_HitLocation = (1<<3), /* hit location in Result */
LT_HitObjects = (1<<4), /* hit any object */
LT_HitMissileBoundary = (1<<5)
};
class LineTestResult
{
public:
LineTestResult() // clears properties not set by init() (SB-X)
{
hit_x = 0; hit_y = 0; hit_level = 0;
hitActor = NULL;
hitObj = NULL;
hitLoc = NULL;
loc_to_hit = NULL;
}
void init (int x, int y, uint8 level, Actor* actorHit, Obj* objHit)
{
hit_x = x;
hit_y = y;
hit_level = level;
hitActor = actorHit;
hitObj = objHit;
}
int hit_x; // x coord where object / actor was hit
int hit_y; // y coord where object / actor was hit
uint8 hit_level; // map level where object / actor was hit
Actor* hitActor;
Obj* hitObj;
MapCoord* hitLoc;
MapCoord* loc_to_hit; // set hitLoc if hit x,y (z changes)
};
//typedef (*LineTestFilter)(int x, int y, int level, LineTestResult &Result);
/* Map Location with 2D X,Y coordinates and plane (map number)
*/
class MapCoord
{
public:
union { uint16 x; sint16 sx; };
union { uint16 y; sint16 sy; };
uint8 z; // plane
MapCoord(uint16 nx, uint16 ny, uint16 nz = 0) { x = nx; y = ny; z = nz; }
MapCoord(Obj *obj) {x = obj->x; y = obj->y; z = obj->z; }
MapCoord() : x(0), y(0), z(0) { }
uint32 xdistance(MapCoord &c2)
{
uint32 dist = abs(c2.x - x);
if(dist > 512)
dist = 1024 - dist;
return dist;
}
uint32 ydistance(MapCoord &c2) { return(abs(c2.y - y)); }
// greatest 2D distance X or Y (estimate of shortest)
uint32 distance(MapCoord &c2)
{
uint16 dx = xdistance(c2), dy = ydistance(c2);
return(dx >= dy ? dx : dy);
}
// get absolute coordinates for relative destination (dx,dy)
MapCoord abs_coords(sint16 dx, sint16 dy);
// location is on screen?
bool is_visible();
void print_d(DebugLevelType level) { DEBUG(1,level,"%d, %d, %d",x,y,z); }
void print_h(DebugLevelType level) { DEBUG(1,level,"%x, %x, %x",x,y,z); }
void print_s(DebugLevelType level) { DEBUG(1,level,"%d, %d",sx,sy); }
bool operator==(MapCoord &c2) {return(x == c2.x && y == c2.y && z == c2.z);}
bool operator!=(MapCoord &c2) { return(!(*this == c2)); }
// MapCoord operator+(MapCoord &c2) { return(abs_coords(c2)); }
};
class Map
{
Configuration *config;
TileManager *tile_manager;
ObjManager *obj_manager;
ActorManager *actor_manager;
uint8 *surface;
uint8 *dungeons[5];
bool roof_mode;
uint16 *roof_surface;
public:
Map(Configuration *cfg);
~Map();
void set_actor_manager(ActorManager *am) { actor_manager = am; }
Actor *get_actor(uint16 x, uint16 y, uint8 z, bool inc_surrounding_objs=true);
bool loadMap(TileManager *tm, ObjManager *om);
unsigned char *get_map_data(uint8 level);
uint16 *get_roof_data(uint8 level);
Tile *get_tile(uint16 x, uint16 y, uint8 level, bool original_tile=false);
uint16 get_width(uint8 level);
bool is_passable(uint16 x, uint16 y, uint8 level);
bool is_water(uint16 x, uint16 y, uint16 level, bool ignore_objects=false);
bool is_boundary(uint16 x, uint16 y, uint8 level);
bool is_missile_boundary(uint16 x, uint16 y, uint8 level, Obj *excluded_obj = NULL);
bool is_damaging(uint16 x, uint16 y, uint8 level, bool ignore_objects=false);
bool can_put_obj(uint16 x, uint16 y, uint8 level);
bool actor_at_location(uint16 x, uint16 y, uint8 level, bool inc_surrounding_objs=true);
uint8 get_impedance(uint16 x, uint16 y, uint8 level, bool ignore_objects=false);
Tile *get_dmg_tile(uint16 x, uint16 y, uint8 level);
bool is_passable(uint16 x, uint16 y, uint8 level, uint8 dir);
bool is_passable(uint16 x1, uint16 y1, uint16 x2, uint16 y2, uint8 level);
bool is_passable_from_dir(uint16 x, uint16 y, uint8 level, uint8 dir);
bool has_roof(uint16 x, uint16 y, uint8 level);
void set_roof_mode(bool roofs);
const char *look(uint16 x, uint16 y, uint8 level);
bool lineTest(int start_x, int start_y, int end_x, int end_y, uint8 level,
uint8 flags, LineTestResult &Result, uint32 skip = 0, Obj *excluded_obj = NULL); // excluded_obj only works for LT_HitUnpassable
bool testIntersection(int x, int y, uint8 level, uint8 flags, LineTestResult &Result, Obj *excluded_obj = NULL); // excluded_obj only works for LT_HitUnpassable
void saveRoofData();
std::string getRoofTilesetFilename();
protected:
std::string getRoofDataFilename();
void insertSurfaceSuperChunk(unsigned char *schunk_ptr, unsigned char *chunk_data, uint8 schunk_num);
void insertSurfaceChunk(unsigned char *chunk, uint16 x, uint16 y);
void insertDungeonSuperChunk(unsigned char *schunk_ptr, unsigned char *chunk_data, uint8 level);
void insertDungeonChunk(unsigned char *chunk, uint16 x, uint16 y, uint8 level);
void loadRoofData();
};
#endif /* __Map_h__ */