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FpsCounter.cpp
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FpsCounter.cpp
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/*
* FpsCounter.cpp
* Nuvie
*
* Created by Eric Fry on Sun Oct 14 2012.
* Copyright (c) 2012 The Nuvie Team. All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include <cassert>
#include <string.h>
#include "SDL.h"
#include "Configuration.h"
#include "nuvieDefs.h"
#include "U6misc.h"
#include "Game.h"
#include "Screen.h"
#include "FontManager.h"
#include "Font.h"
#include "FpsCounter.h"
using std::string;
FpsCounter::FpsCounter(Game *g) : GUI_Widget(NULL)
{
game = g;
font = game->get_font_manager()->get_conv_font();
uint16 x_off = game->get_game_x_offset();
uint16 y_off = game->get_game_y_offset();
Init(NULL, x_off+280, y_off, 40, 10);
strcpy(fps_string, "000.00");
}
FpsCounter::~FpsCounter()
{
}
void FpsCounter::setFps(float fps)
{
snprintf(fps_string, sizeof(fps_string), "%3.02f", fps);
}
void FpsCounter::Display(bool full_redraw)
{
Screen *screen = game->get_screen();
// if(full_redraw || update_display || game->is_new_style())
{
// update_display = false;
screen->fill(0, area.x, area.y, area.w, area.h);
font->drawString(screen, fps_string, area.x, area.y);
screen->update(area.x, area.y, area.w, area.h);
}
}