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Hello. I generate C++ code using a JS script. In place of "codeChars" I insert a very large array which represents the JS code. This code is run further by the function "napi_run_script". The problem is that if there are a lot of hardcoded symbols, something more than 200,000+, the addon compiles normally, but when connected it does not work and causes an error. In nodes I get an error - Maximum call stack size.
Hello. I generate C++ code using a JS script. In place of "codeChars" I insert a very large array which represents the JS code. This code is run further by the function "napi_run_script". The problem is that if there are a lot of hardcoded symbols, something more than 200,000+, the addon compiles normally, but when connected it does not work and causes an error. In nodes I get an error - Maximum call stack size.
Please tell me how can I fix this?
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