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Instructions to launch other source games #318
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any other game I try launching by placing the compiled files into its directory and specifying the name with the |
Without specifying, hl2 will be built by default. Add The exception for this is ep2, you should build episodic instead. The games that work (as far as I'm aware) are:
You launch with |
just a minor note, I couldn't figure out how to build for multiple source games at once (if this is even possible) Is there a way to compile multiple (or all) possible binaries at once? I think most people who are this passionate about source games to compile the engine most likely own the entire Valve Complete Pack, and it'd be easier to compile for everything at once P.S. are there known forks of this project which support other games which are a little more modified to the hl2 engine (such as l4d2, portal 2, tf2...)? And thank you for your work, I beat hl2 on my M1 Macbook (first time on an ARM device). The game worked phenomenally!!! |
portal 2 would be so cool. Do devs plan to RE the required code to make this work? |
What's the process for getting Half Life 1 to launch? I can't find any documentation for that. |
Compile with |
P.S. I guess I'm keeping this issue open to add documentation for doing this on the main page. It would also be great to be able to compile for multiple |
I have not been able to get the game running using these instructions, the hl2_launcher gives this output when executed with the
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You're missing the Edit: Valve posted the file online here. |
I dumped my entire HL2 folder which includes ep1, ep2, lostcoast, cstrike. I was wondering, what's the procedure to launch the others? Do they all have to be put in separate folders (but the others require hl2 assets afaik), or is there a simple launch option or in-game console command to launch the other games (or chainload the games like with Xash3D).
Could you also add a separate Wiki page regarding compatibility with the other games? Does the original Portal work?
Amazing work tho, it compiled perfectly on my M1 MacBook Air running Debian Linux. This is easier to get working than Xash3D which also requires recompiling HLSDK client.so for each individual game (valve, gearbox, bshift, tfc, dod, ...)
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