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Just wondering if it's possible for the engine to be compiled to the web as it is C/C++ code which WebAssembly supports, although the graphics engine may have to be changed.
Here's the link to emscripten's documentation if needed
The text was updated successfully, but these errors were encountered:
I could be completely wrong here but Emscripten supports converting OpenGL calls to WebGL calls if that means anything at all. Would love to see another port but I can tell Windows ARM32 is getting the most attention right now so i'll be patient especially since I have no code knowledge.
Just wondering if it's possible for the engine to be compiled to the web as it is C/C++ code which WebAssembly supports, although the graphics engine may have to be changed.
Here's the link to emscripten's documentation if needed
I have been trying to do this for a bit now! I am pretty sure you can just replace the compiler (presumably gcc or g++) with emcc
Just wondering if it's possible for the engine to be compiled to the web as it is C/C++ code which WebAssembly supports, although the graphics engine may have to be changed.
Here's the link to emscripten's documentation if needed
The text was updated successfully, but these errors were encountered: