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The game crashes when using the in-game screenshot command (F5).
I'm using the last commit b7bd94c for build. This screenshot crash problem did not occur before 0235b1e, including 0235b1e.
in engine.log, there is only one line related: Setting state from prevent no to prevent no: Cleanup
The full log:
Engine(arch:amd64 commit:4c83060) started at Mon Aug 28 08:19:01 2023
Compiler CFLAGS: ['/nologo', '/nologo', '/D_USING_V110_SDK71_', '/Zi', '/FS', '/Zc:threadSafeInit-', '/O2', '/MT', '/ID:\a\source-engine-mod\source-engine-mod/thirdparty/SDL', '/arch:AVX', '/GF', '/Gy', '/fp:fast', '/Zc:forScope', '/Zc:wchar_t', '/GR', '/TP', '/EHsc']
Compiler LDFLAGS: ['/nologo', '/MANIFEST', '/nologo', '/MANIFEST', '/DEBUG', '/INCREMENTAL', '/NODEFAULTLIB:libc', '/NODEFAULTLIB:libcd', '/NODEFAULTLIB:libcmtd', '/LARGEADDRESSAWARE', '/LIBPATH:D:\a\source-engine-mod\source-engine-mod/lib/win32/amd64/', '/LIBPATH:D:\a\source-engine-mod\source-engine-mod/dx9sdk/lib/amd64/']
[0.0881] LoadLibrary: pModule: sourcevr.dll, path: D:\source_engine/bin/sourcevr.dll
[0.0882] AppFramework : Unable to load module sourcevr.dll!
[0.0882] LoadLibrary: pModule: shaderapidx9.dll, path: D:\source_engine/bin/shaderapidx9.dll
[0.0882] LoadLibrary: pModule: video_quicktime, path: D:\source_engine/bin/video_quicktime
[0.0883] LoadLibrary: pModule: video_bink, path: D:\source_engine/bin/video_bink
[0.0903] Using Breakpad minidump system. Version: 6630498 AppID: 240
[0.0920] filesystem BaseDir: D:\source_engine
[0.2026] Did not detect any valid joysticks.
[0.2047] LoadLibrary: pModule: USER32.dll, path: D:\source_engine/bin/USER32.dll
[0.2064] LoadLibrary: pModule: stdshader_dbg.dll, path: D:\source_engine/bin/stdshader_dbg.dll
[0.2088] LoadLibrary: pModule: stdshader_dx6.dll, path: D:\source_engine/bin/stdshader_dx6.dll
[0.2110] LoadLibrary: pModule: stdshader_dx7.dll, path: D:\source_engine/bin/stdshader_dx7.dll
[0.2132] LoadLibrary: pModule: stdshader_dx8.dll, path: D:\source_engine/bin/stdshader_dx8.dll
[0.2184] Convar mat_specular has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
[0.2461] LoadLibrary: pModule: unicode, path: D:\source_engine/bin/unicode
[0.5562] Loading unsigned module client.dll
Access to secure servers is disabled.
[0.5760] Loading unsigned module server.dll
Access to secure servers is disabled.
[0.5922] server.dll loaded for "Counter-Strike: Source"
[0.5924] LoadLibrary: pModule: soundemittersystem.dll, path: D:\source_engine/bin/soundemittersystem.dll
[0.5948] LoadLibrary: pModule: scenefilecache.dll, path: D:\source_engine/bin/scenefilecache.dll
[0.5976] LoadLibrary: pModule: engine.dll, path: D:\source_engine/bin/engine.dll
[0.6375] Convar developer has multiple help strings:
parent (wins): "Set developer message level"
child: "Set developer message level."
[0.6930] CSoundEmitterSystem: Registered 840 sounds
[0.6974] CResponseSystem: scripts\talker\response_rules.txt (15 rules, 76 criteria, and 16 responses)
[0.9219] maxplayers set to 32
[0.9220] Heap: 256.00 Mb
[0.9222] CL_InitLanguageCvar
[0.9324] Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
[1.0386] Error: Material "___fillrate_0" uses unknown shader "FillRate"
[1.0387] Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
[1.0387] Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask"
[1.0387] Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
[1.0388] Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"
[1.0886] Binding uncached material "engine/preloadtexture", artificially incrementing refcount
[1.1166] Failed to load Resource/GameLogo.res
[1.1192] Failed to load Resource/GameLogo.res
[1.1205] Steam config directory: D:\source_engine\platform\config
[1.1482] Parsed 362 text messages
[1.1499] CClientSteamContext logged on = 0
[1.1573] Parent cvar in server.dll not allowed (steamworks_sessionid_client)
[1.1930] Convar developer has multiple help strings:
parent (wins): "Set developer message level"
child: "Set developer message level."
[1.1941] Parent cvar in server.dll not allowed (props_break_max_pieces)
[1.5527] Unable to access SteamHTMLSurface
[1.6292] CGameEventManager::AddListener: event 'player_connect_client' unknown.
[1.6464] Hud element 'CHudVote' doesn't have an entry 'CHudVote' in scripts/HudLayout.res
[1.8492] execing touch.cfg
[1.8516] material "vgui/touch/use" not found.
[1.8517] --- Missing Vgui material vgui/touch/use
[1.8529] material "vgui/touch/jump" not found.
[1.8530] --- Missing Vgui material vgui/touch/jump
[1.8555] material "vgui/touch/shoot" not found.
[1.8556] --- Missing Vgui material vgui/touch/shoot
[1.8564] material "vgui/touch/shoot_alt" not found.
[1.8565] --- Missing Vgui material vgui/touch/shoot_alt
[1.8574] material "vgui/touch/crouch" not found.
[1.8575] --- Missing Vgui material vgui/touch/crouch
[1.8584] material "vgui/touch/tduck" not found.
[1.8585] --- Missing Vgui material vgui/touch/tduck
[1.8595] material "vgui/touch/zoom" not found.
[1.8595] --- Missing Vgui material vgui/touch/zoom
[1.8604] material "vgui/touch/speed" not found.
[1.8605] --- Missing Vgui material vgui/touch/speed
[1.8613] material "vgui/touch/load" not found.
[1.8614] --- Missing Vgui material vgui/touch/load
[1.8622] material "vgui/touch/save" not found.
[1.8622] --- Missing Vgui material vgui/touch/save
[1.8631] material "vgui/touch/reload" not found.
[1.8631] --- Missing Vgui material vgui/touch/reload
[1.8640] material "vgui/touch/flash_light_filled" not found.
[1.8640] --- Missing Vgui material vgui/touch/flash_light_filled
[1.8653] material "vgui/touch/next_weap" not found.
[1.8654] --- Missing Vgui material vgui/touch/next_weap
[1.8663] material "vgui/touch/prev_weap" not found.
[1.8663] --- Missing Vgui material vgui/touch/prev_weap
[1.8682] material "vgui/touch/settings" not found.
[1.8682] --- Missing Vgui material vgui/touch/settings
[1.8697] material "vgui/touch/menu" not found.
[1.8698] --- Missing Vgui material vgui/touch/menu
[1.8707] material "vgui/touch/back" not found.
[1.8707] --- Missing Vgui material vgui/touch/back
[1.9912] LoadLibrary: pModule: haptics, path: D:\source_engine/bin/haptics
[1.9944] execing config.cfg
[1.9983] Sound Initialization: Start
[2.0406] DS:stereo speaker configuration detected
[2.0430] Set primary sound buffer format: yes
[2.0454] Using secondary sound buffer
[2.0455] 2 channel(s)
16 bits/sample
44100 samples/sec
[2.0650] DirectSound initialized
[2.1454] Sound Initialization: Finish, Sampling Rate: 44100
[2.1464] 4 CPUs, Frequency: 2.9 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
[2.1465] Steamworks Stats: No stats collection because steamworks_stats_disable is set to 1.
[2.1500] execing valve.rc
[2.1502] Unknown command "r_decal_cullsize"
[17.9069] Setting state from prevent no to prevent no: Cleanup
The text was updated successfully, but these errors were encountered:
The game crashes when using the in-game screenshot command (F5).
I'm using the last commit b7bd94c for build. This screenshot crash problem did not occur before 0235b1e, including 0235b1e.
in
engine.log
, there is only one line related:Setting state from prevent no to prevent no: Cleanup
The full log:
The text was updated successfully, but these errors were encountered: