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Tested on my M1 MacBook Air,
-Half Life 2
-Half Life 2 Episode One
-Half Life 2 Episode Two
all have a flashlight, and a shadow-casting bug, rendering them incorrectly as shown in the picture.
The text was updated successfully, but these errors were encountered:
Another reason it might be because of OpenGL is that when you use the console and do r_newflashlight 0, reverting the light to HL1 style, it works. But the HL1 style flashlight doesn't use dynamic lighting.
A better hack than using the awful HL1 flashlight may be to forcibly disable Pixel Shader 2.0b support using the launch option -nops2b, forcing the game to revert to using Pixel Shader 2.0 base instead. You lose a few graphical effects introduced to HL2 post-launch like phong and whatnot (and possibly other stuff that got added with the Orange Box update), but the modern flashlight ends up exhibiting graphical corruption far less often as a result.
Tested on my M1 MacBook Air,
-Half Life 2
-Half Life 2 Episode One
-Half Life 2 Episode Two
all have a flashlight, and a shadow-casting bug, rendering them incorrectly as shown in the picture.
The text was updated successfully, but these errors were encountered: