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Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true #2986

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MikkiSolid opened this issue Nov 4, 2022 · 5 comments · May be fixed by #3084

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@MikkiSolid
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MikkiSolid commented Nov 4, 2022

Bug reports:

I repeatedly call

await html2canvas(item, option)
    .then(canvas=>
    {
        let img = canvas.toDataURL("image/png");
        ...
    })

and I see warnings in the browser console: "Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently"
the warning refers to the line

clonedCtx.putImageData(ctx.getImageData(0, 0, canvas.width, canvas.height), 0, 0);

how to solve the problem with warnings?
Thank you in advance :)

Specifications:

  • html2canvas version tested with: v1.4.1
  • Browser & version: Google Chrome v107.0.5304.88
  • Operating system: Windows 10
@leonardlepadatu
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Try this:

 const canvas = await html2canvas(element);
 canvas.getContext("2d", {
      willReadFrequently: true,
 });

@MikkiSolid
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Author

@leonardlepadatu, thanks for the advice but it didn't work. :(
I looked again at the warning in the browser console...
warning refers to line

clonedCtx.putImageData(ctx.getImageData(0, 0, canvas.width, canvas.height), 0, 0);

@zhaifanhua
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There will still be this warning

@duy123a
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duy123a commented Jan 16, 2023

@leonardlepadatu, thanks for the advice but it didn't work. :( I looked again at the warning in the browser console... warning refers to line

clonedCtx.putImageData(ctx.getImageData(0, 0, canvas.width, canvas.height), 0, 0);

It works, please read his reply carefully.
Find when you create the canvas, then add the {willReadFrequently: true}
You can read more at: https://stackoverflow.com/questions/74101155/chrome-warning-willreadfrequently-attribute-set-to-true

@Tejs1
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Tejs1 commented Feb 18, 2023

@leonardlepadatu, thanks for the advice but it didn't work. :( I looked again at the warning in the browser console... warning refers to line

clonedCtx.putImageData(ctx.getImageData(0, 0, canvas.width, canvas.height), 0, 0);

It works, please read his reply carefully. Find when you create the canvas, then add the {willReadFrequently: true} You can read more at: https://stackoverflow.com/questions/74101155/chrome-warning-willreadfrequently-attribute-set-to-true

Check if you have updated {willReadFrequently: true} in module folder you are using like cjs, es2015,esm
@zxing/library/browser/BrowserCodeReader.js
image

@vishwas-r vishwas-r linked a pull request Jun 27, 2023 that will close this issue
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5 participants