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Create a networked-audio-zone component to only hear participants that are inside the zone, creating and connecting or disconnecting and destroying the THREE.Audio/THREE.PositionalAudio object attached to an avatar, see also my comment #330 (comment)
For some naf adapters, properly subscribe and unsubscribe to WebRTC audio tracks.
The text was updated successfully, but these errors were encountered:
Create a
networked-audio-zone
component to only hear participants that are inside the zone, creating and connecting or disconnecting and destroying the THREE.Audio/THREE.PositionalAudio object attached to an avatar, see also my comment #330 (comment)For some naf adapters, properly subscribe and unsubscribe to WebRTC audio tracks.
The text was updated successfully, but these errors were encountered: