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Beginner: Help with changing player input and best practice for changing player state #425

Answered by nathanhoad
ckamarga asked this question in Q&A
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  1. The example balloon has full keyboard and controller support. The inputs are mapped to "ui_accept" and "ui_cancel" by default. You can change the actual keys/buttons for these actions in the Input Map in Project Settings.
  2. You can connect to the DialogueManager.dialogue_ended signal to be notified when the dialogue has finished.
  3. The & in front of a string means it's a StringName (a special kind of string that always occupies the same place in memory).

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@ckamarga
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